Analysis of Algorithms for AI Virtual Player in the Production Management Training Platform

The article presents research focused on design, testing and evaluation of the Artificial Intelligence (AI) algorithms dedicated for Virtual Player (VP/bot) embedded in the Production Management Training Platform (TP). The innovative software enables complex teaching process in form of didactic game...

Full description

Saved in:
Bibliographic Details
Main Authors: Gąbka Joanna, Przybyś Krzysztof
Format: Article
Language:English
Published: Sciendo 2025-03-01
Series:Production Engineering Archives
Subjects:
Online Access:https://doi.org/10.30657/pea.2025.31.10
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1850181449827745792
author Gąbka Joanna
Przybyś Krzysztof
author_facet Gąbka Joanna
Przybyś Krzysztof
author_sort Gąbka Joanna
collection DOAJ
description The article presents research focused on design, testing and evaluation of the Artificial Intelligence (AI) algorithms dedicated for Virtual Player (VP/bot) embedded in the Production Management Training Platform (TP). The innovative software enables complex teaching process in form of didactic games. The purpose of the study is to eliminate limitations of the prototype VP’s algorithmic structure which was primarily implemented in the Platform. The study comprise measurements aimed at comparing effectiveness and efficiency of the existing solution with the capabilities of the newly developed VP’s logic. The overview of the algorithmic concepts available for VPs in serious games was made indicating elements useful for the purpose of the analysed system. Considering drawbacks of the original bot’s engine architecture, the upgraded version was elaborated and tested in the simplified version of the game. The results of the verification show to prove dominance of the AI solution with Machine Learning over the existing hybrid approach. The training, evaluation and recruitment games offered by the Platform could successfully fill in the gap identified in the new paradigm of education for Industry 4.0. It assures teaching of multidiscipline knowledge as well as practical skills training in the competitive environment altogether with thorough evaluation procedure. The appropriate VP’s logic increases flexibility of the didactic game and enables to customize the learning process which is crucial for the successful education process aided with gaming tools.
format Article
id doaj-art-221cca7bfe5b46c7958fcc0793cfb154
institution OA Journals
issn 2353-7779
language English
publishDate 2025-03-01
publisher Sciendo
record_format Article
series Production Engineering Archives
spelling doaj-art-221cca7bfe5b46c7958fcc0793cfb1542025-08-20T02:17:53ZengSciendoProduction Engineering Archives2353-77792025-03-0131110611510.30657/pea.2025.31.10Analysis of Algorithms for AI Virtual Player in the Production Management Training PlatformGąbka Joanna0Przybyś Krzysztof1Department of Laser Technologies, Automation and Production Engineering, Wroclaw University of Science and Technology, Wybrzeże Wyspiańskiego 27, 50-370 Wrocław, PolandKrzysztof Przybyś Software Service, ul. Tadeusza Kościuszki 116/311, 50-439 Wrocław, PolandThe article presents research focused on design, testing and evaluation of the Artificial Intelligence (AI) algorithms dedicated for Virtual Player (VP/bot) embedded in the Production Management Training Platform (TP). The innovative software enables complex teaching process in form of didactic games. The purpose of the study is to eliminate limitations of the prototype VP’s algorithmic structure which was primarily implemented in the Platform. The study comprise measurements aimed at comparing effectiveness and efficiency of the existing solution with the capabilities of the newly developed VP’s logic. The overview of the algorithmic concepts available for VPs in serious games was made indicating elements useful for the purpose of the analysed system. Considering drawbacks of the original bot’s engine architecture, the upgraded version was elaborated and tested in the simplified version of the game. The results of the verification show to prove dominance of the AI solution with Machine Learning over the existing hybrid approach. The training, evaluation and recruitment games offered by the Platform could successfully fill in the gap identified in the new paradigm of education for Industry 4.0. It assures teaching of multidiscipline knowledge as well as practical skills training in the competitive environment altogether with thorough evaluation procedure. The appropriate VP’s logic increases flexibility of the didactic game and enables to customize the learning process which is crucial for the successful education process aided with gaming tools.https://doi.org/10.30657/pea.2025.31.10a serious gameartificial intelligencevirtual playerbottraining platform
spellingShingle Gąbka Joanna
Przybyś Krzysztof
Analysis of Algorithms for AI Virtual Player in the Production Management Training Platform
Production Engineering Archives
a serious game
artificial intelligence
virtual player
bot
training platform
title Analysis of Algorithms for AI Virtual Player in the Production Management Training Platform
title_full Analysis of Algorithms for AI Virtual Player in the Production Management Training Platform
title_fullStr Analysis of Algorithms for AI Virtual Player in the Production Management Training Platform
title_full_unstemmed Analysis of Algorithms for AI Virtual Player in the Production Management Training Platform
title_short Analysis of Algorithms for AI Virtual Player in the Production Management Training Platform
title_sort analysis of algorithms for ai virtual player in the production management training platform
topic a serious game
artificial intelligence
virtual player
bot
training platform
url https://doi.org/10.30657/pea.2025.31.10
work_keys_str_mv AT gabkajoanna analysisofalgorithmsforaivirtualplayerintheproductionmanagementtrainingplatform
AT przybyskrzysztof analysisofalgorithmsforaivirtualplayerintheproductionmanagementtrainingplatform