Platform for Distributed 3D Gaming
Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devic...
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| Main Authors: | , , , , , , , , , , , |
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| Format: | Article |
| Language: | English |
| Published: |
Wiley
2009-01-01
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| Series: | International Journal of Computer Games Technology |
| Online Access: | http://dx.doi.org/10.1155/2009/231863 |
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| _version_ | 1849307656275099648 |
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| author | A. Jurgelionis P. Fechteler P. Eisert F. Bellotti H. David J. P. Laulajainen R. Carmichael V. Poulopoulos A. Laikari P. Perälä A. De Gloria C. Bouras |
| author_facet | A. Jurgelionis P. Fechteler P. Eisert F. Bellotti H. David J. P. Laulajainen R. Carmichael V. Poulopoulos A. Laikari P. Perälä A. De Gloria C. Bouras |
| author_sort | A. Jurgelionis |
| collection | DOAJ |
| description | Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices avoiding the necessity of placing a noisy workstation in the living room or costly computers/consoles in each room of a hotel. This paper presents a new cross-platform approach for distributed 3D gaming in wired/wireless local networks. We introduce the novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost set top boxes and handheld devices that natively lack the power of executing a game with high-quality graphical output. |
| format | Article |
| id | doaj-art-2159f4c96c154a5aa7b5e68ee5539b10 |
| institution | Kabale University |
| issn | 1687-7047 1687-7055 |
| language | English |
| publishDate | 2009-01-01 |
| publisher | Wiley |
| record_format | Article |
| series | International Journal of Computer Games Technology |
| spelling | doaj-art-2159f4c96c154a5aa7b5e68ee5539b102025-08-20T03:54:42ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/231863231863Platform for Distributed 3D GamingA. Jurgelionis0P. Fechteler1P. Eisert2F. Bellotti3H. David4J. P. Laulajainen5R. Carmichael6V. Poulopoulos7A. Laikari8P. Perälä9A. De Gloria10C. Bouras11Department of Biophysical and Electronic Engineering, University of Genoa, Via Opera Pia 11a, 16145 Genoa, ItalyComputer Vision & Graphics, Image Processing Department, Heinrich-Hertz-Institute Berlin, Fraunhofer-Institute for Telecommunications, 10587 Berlin, GermanyComputer Vision & Graphics, Image Processing Department, Heinrich-Hertz-Institute Berlin, Fraunhofer-Institute for Telecommunications, 10587 Berlin, GermanyDepartment of Biophysical and Electronic Engineering, University of Genoa, Via Opera Pia 11a, 16145 Genoa, ItalyR&D Department, Exent Technologies Ltd., 25 Bazel Street, P.O. Box 2645, Petach Tikva 49125, IsraelConverging Networks Laboratory, VTT Technical Research Centre of Finland, 90571 Oulu, FinlandDepartment of Psychology, Goldsmiths, University of London, New Cross, London SE14 6N, UKResearch Unit 6, Research Academic Computer Technology Institute, N. Kazantzaki, Panepistimioupoli, 26504 Rion, GreeceSoftware Architectures and Platforms Department, VTT Technical Research Centre of Finland, 02044 VTT, Espoo, FinlandConverging Networks Laboratory, VTT Technical Research Centre of Finland, 90571 Oulu, FinlandDepartment of Biophysical and Electronic Engineering, University of Genoa, Via Opera Pia 11a, 16145 Genoa, ItalyResearch Unit 6, Research Academic Computer Technology Institute, N. Kazantzaki, Panepistimioupoli, 26504 Rion, GreeceVideo games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices avoiding the necessity of placing a noisy workstation in the living room or costly computers/consoles in each room of a hotel. This paper presents a new cross-platform approach for distributed 3D gaming in wired/wireless local networks. We introduce the novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost set top boxes and handheld devices that natively lack the power of executing a game with high-quality graphical output.http://dx.doi.org/10.1155/2009/231863 |
| spellingShingle | A. Jurgelionis P. Fechteler P. Eisert F. Bellotti H. David J. P. Laulajainen R. Carmichael V. Poulopoulos A. Laikari P. Perälä A. De Gloria C. Bouras Platform for Distributed 3D Gaming International Journal of Computer Games Technology |
| title | Platform for Distributed 3D Gaming |
| title_full | Platform for Distributed 3D Gaming |
| title_fullStr | Platform for Distributed 3D Gaming |
| title_full_unstemmed | Platform for Distributed 3D Gaming |
| title_short | Platform for Distributed 3D Gaming |
| title_sort | platform for distributed 3d gaming |
| url | http://dx.doi.org/10.1155/2009/231863 |
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