Platform for Distributed 3D Gaming

Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devic...

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Main Authors: A. Jurgelionis, P. Fechteler, P. Eisert, F. Bellotti, H. David, J. P. Laulajainen, R. Carmichael, V. Poulopoulos, A. Laikari, P. Perälä, A. De Gloria, C. Bouras
Format: Article
Language:English
Published: Wiley 2009-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2009/231863
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author A. Jurgelionis
P. Fechteler
P. Eisert
F. Bellotti
H. David
J. P. Laulajainen
R. Carmichael
V. Poulopoulos
A. Laikari
P. Perälä
A. De Gloria
C. Bouras
author_facet A. Jurgelionis
P. Fechteler
P. Eisert
F. Bellotti
H. David
J. P. Laulajainen
R. Carmichael
V. Poulopoulos
A. Laikari
P. Perälä
A. De Gloria
C. Bouras
author_sort A. Jurgelionis
collection DOAJ
description Video games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices avoiding the necessity of placing a noisy workstation in the living room or costly computers/consoles in each room of a hotel. This paper presents a new cross-platform approach for distributed 3D gaming in wired/wireless local networks. We introduce the novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost set top boxes and handheld devices that natively lack the power of executing a game with high-quality graphical output.
format Article
id doaj-art-2159f4c96c154a5aa7b5e68ee5539b10
institution Kabale University
issn 1687-7047
1687-7055
language English
publishDate 2009-01-01
publisher Wiley
record_format Article
series International Journal of Computer Games Technology
spelling doaj-art-2159f4c96c154a5aa7b5e68ee5539b102025-08-20T03:54:42ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/231863231863Platform for Distributed 3D GamingA. Jurgelionis0P. Fechteler1P. Eisert2F. Bellotti3H. David4J. P. Laulajainen5R. Carmichael6V. Poulopoulos7A. Laikari8P. Perälä9A. De Gloria10C. Bouras11Department of Biophysical and Electronic Engineering, University of Genoa, Via Opera Pia 11a, 16145 Genoa, ItalyComputer Vision & Graphics, Image Processing Department, Heinrich-Hertz-Institute Berlin, Fraunhofer-Institute for Telecommunications, 10587 Berlin, GermanyComputer Vision & Graphics, Image Processing Department, Heinrich-Hertz-Institute Berlin, Fraunhofer-Institute for Telecommunications, 10587 Berlin, GermanyDepartment of Biophysical and Electronic Engineering, University of Genoa, Via Opera Pia 11a, 16145 Genoa, ItalyR&D Department, Exent Technologies Ltd., 25 Bazel Street, P.O. Box 2645, Petach Tikva 49125, IsraelConverging Networks Laboratory, VTT Technical Research Centre of Finland, 90571 Oulu, FinlandDepartment of Psychology, Goldsmiths, University of London, New Cross, London SE14 6N, UKResearch Unit 6, Research Academic Computer Technology Institute, N. Kazantzaki, Panepistimioupoli, 26504 Rion, GreeceSoftware Architectures and Platforms Department, VTT Technical Research Centre of Finland, 02044 VTT, Espoo, FinlandConverging Networks Laboratory, VTT Technical Research Centre of Finland, 90571 Oulu, FinlandDepartment of Biophysical and Electronic Engineering, University of Genoa, Via Opera Pia 11a, 16145 Genoa, ItalyResearch Unit 6, Research Academic Computer Technology Institute, N. Kazantzaki, Panepistimioupoli, 26504 Rion, GreeceVideo games are typically executed on Windows platforms with DirectX API and require high performance CPUs and graphics hardware. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices avoiding the necessity of placing a noisy workstation in the living room or costly computers/consoles in each room of a hotel. This paper presents a new cross-platform approach for distributed 3D gaming in wired/wireless local networks. We introduce the novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost set top boxes and handheld devices that natively lack the power of executing a game with high-quality graphical output.http://dx.doi.org/10.1155/2009/231863
spellingShingle A. Jurgelionis
P. Fechteler
P. Eisert
F. Bellotti
H. David
J. P. Laulajainen
R. Carmichael
V. Poulopoulos
A. Laikari
P. Perälä
A. De Gloria
C. Bouras
Platform for Distributed 3D Gaming
International Journal of Computer Games Technology
title Platform for Distributed 3D Gaming
title_full Platform for Distributed 3D Gaming
title_fullStr Platform for Distributed 3D Gaming
title_full_unstemmed Platform for Distributed 3D Gaming
title_short Platform for Distributed 3D Gaming
title_sort platform for distributed 3d gaming
url http://dx.doi.org/10.1155/2009/231863
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