SIDH: A Game-Based Architecture for a Training Simulator

Game-based simulators, sometimes referred to as “lightweight” simulators, have benefits such as flexible technology and economic feasibility. In this article, we extend the notion of a game-based simulator by introducing multiple screen view and physical interaction. These features are expected to e...

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Main Authors: P. Backlund, H. Engström, M. Gustavsson, M. Johannesson, M. Lebram, E. Sjörs
Format: Article
Language:English
Published: Wiley 2009-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2009/472672
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author P. Backlund
H. Engström
M. Gustavsson
M. Johannesson
M. Lebram
E. Sjörs
author_facet P. Backlund
H. Engström
M. Gustavsson
M. Johannesson
M. Lebram
E. Sjörs
author_sort P. Backlund
collection DOAJ
description Game-based simulators, sometimes referred to as “lightweight” simulators, have benefits such as flexible technology and economic feasibility. In this article, we extend the notion of a game-based simulator by introducing multiple screen view and physical interaction. These features are expected to enhance immersion and fidelity. By utilizing these concepts we have constructed a training simulator for breathing apparatus entry. Game hardware and software have been used to produce the application. More important, the application itself is deliberately designed to be a game. Indeed, one important design goal is to create an entertaining and motivating experience combined with learning goals in order to create a serious game. The system has been evaluated in cooperation with the Swedish Rescue Services Agency to see which architectural features contribute to perceived fidelity. The modes of visualization and interaction as well as level design contribute to the usefulness of the system.
format Article
id doaj-art-1d9b45b8bdb94832ac9223d2e647fdbb
institution OA Journals
issn 1687-7047
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language English
publishDate 2009-01-01
publisher Wiley
record_format Article
series International Journal of Computer Games Technology
spelling doaj-art-1d9b45b8bdb94832ac9223d2e647fdbb2025-08-20T02:01:39ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552009-01-01200910.1155/2009/472672472672SIDH: A Game-Based Architecture for a Training SimulatorP. Backlund0H. Engström1M. Gustavsson2M. Johannesson3M. Lebram4E. Sjörs5InGaMe Lab Reasearch Group, School of Humanities and Informatics, University of Skövde, 54128 Skövde, SwedenInGaMe Lab Reasearch Group, School of Humanities and Informatics, University of Skövde, 54128 Skövde, SwedenInGaMe Lab Reasearch Group, School of Humanities and Informatics, University of Skövde, 54128 Skövde, SwedenInGaMe Lab Reasearch Group, School of Humanities and Informatics, University of Skövde, 54128 Skövde, SwedenInGaMe Lab Reasearch Group, School of Humanities and Informatics, University of Skövde, 54128 Skövde, SwedenInGaMe Lab Reasearch Group, School of Humanities and Informatics, University of Skövde, 54128 Skövde, SwedenGame-based simulators, sometimes referred to as “lightweight” simulators, have benefits such as flexible technology and economic feasibility. In this article, we extend the notion of a game-based simulator by introducing multiple screen view and physical interaction. These features are expected to enhance immersion and fidelity. By utilizing these concepts we have constructed a training simulator for breathing apparatus entry. Game hardware and software have been used to produce the application. More important, the application itself is deliberately designed to be a game. Indeed, one important design goal is to create an entertaining and motivating experience combined with learning goals in order to create a serious game. The system has been evaluated in cooperation with the Swedish Rescue Services Agency to see which architectural features contribute to perceived fidelity. The modes of visualization and interaction as well as level design contribute to the usefulness of the system.http://dx.doi.org/10.1155/2009/472672
spellingShingle P. Backlund
H. Engström
M. Gustavsson
M. Johannesson
M. Lebram
E. Sjörs
SIDH: A Game-Based Architecture for a Training Simulator
International Journal of Computer Games Technology
title SIDH: A Game-Based Architecture for a Training Simulator
title_full SIDH: A Game-Based Architecture for a Training Simulator
title_fullStr SIDH: A Game-Based Architecture for a Training Simulator
title_full_unstemmed SIDH: A Game-Based Architecture for a Training Simulator
title_short SIDH: A Game-Based Architecture for a Training Simulator
title_sort sidh a game based architecture for a training simulator
url http://dx.doi.org/10.1155/2009/472672
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