Gamification with Codeathon for Productivity Toward Sustainable Development Goal 8 – Decent Work and Economic Growth

Goal: This study aims to examine the Gamification application of Productivity with Codeathon, which can make employees more engaging at work. The growing presence of Information technology in the industry is increasing the demand for a skilled workforce and further making them productive. Gamificat...

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Main Authors: Swati Tayal, K Rajagopal
Format: Article
Language:English
Published: Associação Brasileira de Engenharia de Produção (ABEPRO) 2024-11-01
Series:Brazilian Journal of Operations & Production Management
Subjects:
Online Access:https://www.bjopm.org.br/bjopm/article/view/2089
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author Swati Tayal
K Rajagopal
author_facet Swati Tayal
K Rajagopal
author_sort Swati Tayal
collection DOAJ
description Goal: This study aims to examine the Gamification application of Productivity with Codeathon, which can make employees more engaging at work. The growing presence of Information technology in the industry is increasing the demand for a skilled workforce and further making them productive. Gamification's growing popularity among the industry and academicians is bringing new emerging forms that are beneficial to influence the user experience. However, there are many areas in which gamification has yet to benefit the user experience. The study analyzed the gathered data using confirmatory factor analysis, and the later section detailed the study analysis using a structural equation method. Design/Methodology/Approach: An online questionnaire gathered data from IT professionals to adopt the exploratory research, where respondents from Pune, India, were the study participants. The statistical approach adopted for this study was factory analysis followed by structural modelling with the help of tools such as IBM SPSS and Amos, which adds to the empirical Gamification contribution. Results: The study indicated a relationship between Gamification and Productivity among IT employees, where Autonomy was a mediator factor. Limitations of the investigation: This study primarily focused on the information technology sector among Generation Z and Y, but future research can explore other industries and countries. Practical Implications: Gamification encourages the participants' motivation level, making them productive at work and bringing sustainability. Companies shall organize gamified events like Codeathon and encourage their employees' participation, and therefore, the human resources team shall include it as part of their annual budget and planning. Originality/value: There is limited study in the Codeathon, and this research contributes by analyzing the Gamification aspects with Competition and Autonomy. It addresses the organization's emerging need for productivity issues, making it one of the limited studies in the Gamification with Codeathon. As a result, this study addresses the sustainable development goal 8 to bring and attain sustainability for work.
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publishDate 2024-11-01
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spelling doaj-art-1d34282207c04cbdbecfefba557b84442025-02-10T05:21:37ZengAssociação Brasileira de Engenharia de Produção (ABEPRO)Brazilian Journal of Operations & Production Management2237-89602024-11-0121410.14488/BJOPM.2089.2024Gamification with Codeathon for Productivity Toward Sustainable Development Goal 8 – Decent Work and Economic GrowthSwati Tayal0K Rajagopal1Symbiosis Centre for Management and Human Resource Development, Symbiosis International (Deemed University), Pune, India.Symbiosis Centre for Management and Human Resource Development, Symbiosis International (Deemed University), Pune, India. Goal: This study aims to examine the Gamification application of Productivity with Codeathon, which can make employees more engaging at work. The growing presence of Information technology in the industry is increasing the demand for a skilled workforce and further making them productive. Gamification's growing popularity among the industry and academicians is bringing new emerging forms that are beneficial to influence the user experience. However, there are many areas in which gamification has yet to benefit the user experience. The study analyzed the gathered data using confirmatory factor analysis, and the later section detailed the study analysis using a structural equation method. Design/Methodology/Approach: An online questionnaire gathered data from IT professionals to adopt the exploratory research, where respondents from Pune, India, were the study participants. The statistical approach adopted for this study was factory analysis followed by structural modelling with the help of tools such as IBM SPSS and Amos, which adds to the empirical Gamification contribution. Results: The study indicated a relationship between Gamification and Productivity among IT employees, where Autonomy was a mediator factor. Limitations of the investigation: This study primarily focused on the information technology sector among Generation Z and Y, but future research can explore other industries and countries. Practical Implications: Gamification encourages the participants' motivation level, making them productive at work and bringing sustainability. Companies shall organize gamified events like Codeathon and encourage their employees' participation, and therefore, the human resources team shall include it as part of their annual budget and planning. Originality/value: There is limited study in the Codeathon, and this research contributes by analyzing the Gamification aspects with Competition and Autonomy. It addresses the organization's emerging need for productivity issues, making it one of the limited studies in the Gamification with Codeathon. As a result, this study addresses the sustainable development goal 8 to bring and attain sustainability for work. https://www.bjopm.org.br/bjopm/article/view/2089GamificationSoftware EngineeringAutonomy Sustainable development goal SDG 8Productive
spellingShingle Swati Tayal
K Rajagopal
Gamification with Codeathon for Productivity Toward Sustainable Development Goal 8 – Decent Work and Economic Growth
Brazilian Journal of Operations & Production Management
Gamification
Software Engineering
Autonomy
Sustainable development goal SDG 8
Productive
title Gamification with Codeathon for Productivity Toward Sustainable Development Goal 8 – Decent Work and Economic Growth
title_full Gamification with Codeathon for Productivity Toward Sustainable Development Goal 8 – Decent Work and Economic Growth
title_fullStr Gamification with Codeathon for Productivity Toward Sustainable Development Goal 8 – Decent Work and Economic Growth
title_full_unstemmed Gamification with Codeathon for Productivity Toward Sustainable Development Goal 8 – Decent Work and Economic Growth
title_short Gamification with Codeathon for Productivity Toward Sustainable Development Goal 8 – Decent Work and Economic Growth
title_sort gamification with codeathon for productivity toward sustainable development goal 8 decent work and economic growth
topic Gamification
Software Engineering
Autonomy
Sustainable development goal SDG 8
Productive
url https://www.bjopm.org.br/bjopm/article/view/2089
work_keys_str_mv AT swatitayal gamificationwithcodeathonforproductivitytowardsustainabledevelopmentgoal8decentworkandeconomicgrowth
AT krajagopal gamificationwithcodeathonforproductivitytowardsustainabledevelopmentgoal8decentworkandeconomicgrowth