DigiFungi: An education software for button mushrooms

The DigiFungi serious game focuses on edutainment for button mushroom cultivation but with the extensibility to be adapted for digital twin applications. DigiFungi is designed to simulate intermediate processes and core activities related to growing button mushrooms species, namely spawn making, sub...

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Main Authors: William Hurst, Orestis Spyrou, Arend F. van Peer, Reda Simbelyte
Format: Article
Language:English
Published: Elsevier 2025-02-01
Series:SoftwareX
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2352711024003637
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author William Hurst
Orestis Spyrou
Arend F. van Peer
Reda Simbelyte
author_facet William Hurst
Orestis Spyrou
Arend F. van Peer
Reda Simbelyte
author_sort William Hurst
collection DOAJ
description The DigiFungi serious game focuses on edutainment for button mushroom cultivation but with the extensibility to be adapted for digital twin applications. DigiFungi is designed to simulate intermediate processes and core activities related to growing button mushrooms species, namely spawn making, substrate preparation, inoculation of substrate with spawn and growth. The gamification of these stages represents an abstraction of a typically complex cultivation process, yet offers the potential to educate user about each of these stages. Gameplay generates a performance score that can be used for measured learning and demonstrative improvement under repetition.
format Article
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institution DOAJ
issn 2352-7110
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publishDate 2025-02-01
publisher Elsevier
record_format Article
series SoftwareX
spelling doaj-art-1c33319c4d0f4ca697a68e7384d920e42025-08-20T03:12:43ZengElsevierSoftwareX2352-71102025-02-012910199310.1016/j.softx.2024.101993DigiFungi: An education software for button mushroomsWilliam Hurst0Orestis Spyrou1Arend F. van Peer2Reda Simbelyte3Information Technology Group, Wageningen University and Research, Building No 201 (Leeuwenborch), Hollandseweg 1, 6706 KN Wageningen, the Netherlands; Corresponding author.Information Technology Group, Wageningen University and Research, Building No 201 (Leeuwenborch), Hollandseweg 1, 6706 KN Wageningen, the NetherlandsPlant Breeding, Wageningen University & Research, Droevendaalsesteeg 1, Wageningen 6708 PB, The NetherlandsInformation Technology Group, Wageningen University and Research, Building No 201 (Leeuwenborch), Hollandseweg 1, 6706 KN Wageningen, the NetherlandsThe DigiFungi serious game focuses on edutainment for button mushroom cultivation but with the extensibility to be adapted for digital twin applications. DigiFungi is designed to simulate intermediate processes and core activities related to growing button mushrooms species, namely spawn making, substrate preparation, inoculation of substrate with spawn and growth. The gamification of these stages represents an abstraction of a typically complex cultivation process, yet offers the potential to educate user about each of these stages. Gameplay generates a performance score that can be used for measured learning and demonstrative improvement under repetition.http://www.sciencedirect.com/science/article/pii/S2352711024003637Button mushroomSoftwareEducationDigital twin
spellingShingle William Hurst
Orestis Spyrou
Arend F. van Peer
Reda Simbelyte
DigiFungi: An education software for button mushrooms
SoftwareX
Button mushroom
Software
Education
Digital twin
title DigiFungi: An education software for button mushrooms
title_full DigiFungi: An education software for button mushrooms
title_fullStr DigiFungi: An education software for button mushrooms
title_full_unstemmed DigiFungi: An education software for button mushrooms
title_short DigiFungi: An education software for button mushrooms
title_sort digifungi an education software for button mushrooms
topic Button mushroom
Software
Education
Digital twin
url http://www.sciencedirect.com/science/article/pii/S2352711024003637
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AT redasimbelyte digifungianeducationsoftwareforbuttonmushrooms