Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical Application

Presence is widely recognized as a key quality metric for immersive virtual reality (IVR) experiences. However, research on factors contributing to presence is impeded by the plethora of identified factors, contradictory results, and unclear interactions. Based on the analysis of the current literat...

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Main Authors: Markus Dresel, Rafael Bennet Wortmann, Paul Siraf, Lennart Fuchs, Nicole Jochems
Format: Article
Language:English
Published: MDPI AG 2025-06-01
Series:Virtual Worlds
Subjects:
Online Access:https://www.mdpi.com/2813-2084/4/2/24
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author Markus Dresel
Rafael Bennet Wortmann
Paul Siraf
Lennart Fuchs
Nicole Jochems
author_facet Markus Dresel
Rafael Bennet Wortmann
Paul Siraf
Lennart Fuchs
Nicole Jochems
author_sort Markus Dresel
collection DOAJ
description Presence is widely recognized as a key quality metric for immersive virtual reality (IVR) experiences. However, research on factors contributing to presence is impeded by the plethora of identified factors, contradictory results, and unclear interactions. Based on the analysis of the current literature, we propose a two-step research methodology combining exploratory and confirmatory paradigms to address these issues. As existing IVR study tools do not focus on presence and its determinants, we developed our own tool consisting of two components: an IVR app, based on Unreal Engine for designing and displaying IVR scenarios, and a browser-based experimenter interface using Vue.js, enabling precise control over presence factors and study procedure. The methodology and study tool underwent a formative expert evaluation (N = 6) and a first practical application within the AgeVR research project (N = 115). Their feasibility was confirmed by expert feedback, as well as data from 115 successfully completed exploratory studies with participants of various ages. The exploratory study procedure works for general presence, involvement, and plausibility illusion. Measures that will enable the seamless investigation of the remaining presence subcomponents are proposed. Our next step is to develop and test hypotheses in the confirmatory studies. The study tool was made publicly available as an open source project.
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institution Kabale University
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publishDate 2025-06-01
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series Virtual Worlds
spelling doaj-art-1c02b2c2887d4d4abf91ef35efdfba5e2025-08-20T03:29:43ZengMDPI AGVirtual Worlds2813-20842025-06-01422410.3390/virtualworlds4020024Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical ApplicationMarkus Dresel0Rafael Bennet Wortmann1Paul Siraf2Lennart Fuchs3Nicole Jochems4Institute for Multimedia and Interactive Systems, University of Lübeck, 23562 Lübeck, GermanyInstitute for Multimedia and Interactive Systems, University of Lübeck, 23562 Lübeck, GermanyInstitute for Multimedia and Interactive Systems, University of Lübeck, 23562 Lübeck, GermanyInstitute for Multimedia and Interactive Systems, University of Lübeck, 23562 Lübeck, GermanyInstitute for Multimedia and Interactive Systems, University of Lübeck, 23562 Lübeck, GermanyPresence is widely recognized as a key quality metric for immersive virtual reality (IVR) experiences. However, research on factors contributing to presence is impeded by the plethora of identified factors, contradictory results, and unclear interactions. Based on the analysis of the current literature, we propose a two-step research methodology combining exploratory and confirmatory paradigms to address these issues. As existing IVR study tools do not focus on presence and its determinants, we developed our own tool consisting of two components: an IVR app, based on Unreal Engine for designing and displaying IVR scenarios, and a browser-based experimenter interface using Vue.js, enabling precise control over presence factors and study procedure. The methodology and study tool underwent a formative expert evaluation (N = 6) and a first practical application within the AgeVR research project (N = 115). Their feasibility was confirmed by expert feedback, as well as data from 115 successfully completed exploratory studies with participants of various ages. The exploratory study procedure works for general presence, involvement, and plausibility illusion. Measures that will enable the seamless investigation of the remaining presence subcomponents are proposed. Our next step is to develop and test hypotheses in the confirmatory studies. The study tool was made publicly available as an open source project.https://www.mdpi.com/2813-2084/4/2/24immersive virtual realityvirtual environmentpresenceusabilityvisual fidelityresearch tool
spellingShingle Markus Dresel
Rafael Bennet Wortmann
Paul Siraf
Lennart Fuchs
Nicole Jochems
Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical Application
Virtual Worlds
immersive virtual reality
virtual environment
presence
usability
visual fidelity
research tool
title Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical Application
title_full Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical Application
title_fullStr Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical Application
title_full_unstemmed Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical Application
title_short Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical Application
title_sort enabling exploratory yet systematic investigation of presence factors in virtual reality proposed methodology research tool development and practical application
topic immersive virtual reality
virtual environment
presence
usability
visual fidelity
research tool
url https://www.mdpi.com/2813-2084/4/2/24
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