EXPLORING ISLAMIC HISTORY IN THE DIGITAL AGE THROUGH VIDEO GAMES: AN INTRODUCTORY ANALYSIS WITHIN THE FRAMEWORK OF KNIGHTS OF THE LIGHT

This article analyses the computer game ‘Knights of the Light: The Prologue,’ which focuses on a theme from the early periods of Islamic history, and evaluates its role in the teaching and learning Islamic history. The game centres around the Battle of Qādisiyya (15/636), a critical juncture during...

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Main Author: Halil İbrahim Yılmaz
Format: Article
Language:English
Published: Çorum Çağrı Eğitim Vakfı 2024-03-01
Series:İslami İlimler Dergisi
Subjects:
Online Access:https://dergipark.org.tr/tr/download/article-file/3782337
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author Halil İbrahim Yılmaz
author_facet Halil İbrahim Yılmaz
author_sort Halil İbrahim Yılmaz
collection DOAJ
description This article analyses the computer game ‘Knights of the Light: The Prologue,’ which focuses on a theme from the early periods of Islamic history, and evaluates its role in the teaching and learning Islamic history. The game centres around the Battle of Qādisiyya (15/636), a critical juncture during one of the significant milestones for Muslims in their struggle against the Sassanids, marking a pivotal moment in the early Islamic conquests. Commanders Qaʿqāʿ b. ʿAmr and his brother ʿĀṣim b. ʿAmr, who played crucial roles in the events leading up to the eradication of the Sassanids from the historical stage, are the primary figures in this game. Despite encountering some technical flaws and receiving unfavourable feedback from players, the game’s commendable effort to adhere to historical data and accurately present the conditions of that period deserves recognition. In this regard, the game becomes the focal point of this article concerning the instruction and education of Islamic history. Factors such as the prominence of learning materials through computer games, the vivid portrayal of historical events, and the encouragement of students to delve into more profound research, as exemplified by this game, suggest the effectiveness of such games as valuable tools in the education of Islamic history.
format Article
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institution Kabale University
issn 1306-7044
language English
publishDate 2024-03-01
publisher Çorum Çağrı Eğitim Vakfı
record_format Article
series İslami İlimler Dergisi
spelling doaj-art-19496972b49444fea975dfedb263babf2025-02-02T13:46:16ZengÇorum Çağrı Eğitim Vakfıİslami İlimler Dergisi1306-70442024-03-011918710110.34082/islamiilimler.1449523167EXPLORING ISLAMIC HISTORY IN THE DIGITAL AGE THROUGH VIDEO GAMES: AN INTRODUCTORY ANALYSIS WITHIN THE FRAMEWORK OF KNIGHTS OF THE LIGHTHalil İbrahim Yılmaz0https://orcid.org/0000-0001-9607-2794SAKARYA ÜNİVERSİTESİ, İLAHİYAT FAKÜLTESİThis article analyses the computer game ‘Knights of the Light: The Prologue,’ which focuses on a theme from the early periods of Islamic history, and evaluates its role in the teaching and learning Islamic history. The game centres around the Battle of Qādisiyya (15/636), a critical juncture during one of the significant milestones for Muslims in their struggle against the Sassanids, marking a pivotal moment in the early Islamic conquests. Commanders Qaʿqāʿ b. ʿAmr and his brother ʿĀṣim b. ʿAmr, who played crucial roles in the events leading up to the eradication of the Sassanids from the historical stage, are the primary figures in this game. Despite encountering some technical flaws and receiving unfavourable feedback from players, the game’s commendable effort to adhere to historical data and accurately present the conditions of that period deserves recognition. In this regard, the game becomes the focal point of this article concerning the instruction and education of Islamic history. Factors such as the prominence of learning materials through computer games, the vivid portrayal of historical events, and the encouragement of students to delve into more profound research, as exemplified by this game, suggest the effectiveness of such games as valuable tools in the education of Islamic history.https://dergipark.org.tr/tr/download/article-file/3782337islamic historyvideo gameslearning historyteaching historyknights of the light: the prologuei̇slâm tarihibilgisayar oyunlarıtarih öğrenimitarih öğretimiknights of the light: the prologue
spellingShingle Halil İbrahim Yılmaz
EXPLORING ISLAMIC HISTORY IN THE DIGITAL AGE THROUGH VIDEO GAMES: AN INTRODUCTORY ANALYSIS WITHIN THE FRAMEWORK OF KNIGHTS OF THE LIGHT
İslami İlimler Dergisi
islamic history
video games
learning history
teaching history
knights of the light: the prologue
i̇slâm tarihi
bilgisayar oyunları
tarih öğrenimi
tarih öğretimi
knights of the light: the prologue
title EXPLORING ISLAMIC HISTORY IN THE DIGITAL AGE THROUGH VIDEO GAMES: AN INTRODUCTORY ANALYSIS WITHIN THE FRAMEWORK OF KNIGHTS OF THE LIGHT
title_full EXPLORING ISLAMIC HISTORY IN THE DIGITAL AGE THROUGH VIDEO GAMES: AN INTRODUCTORY ANALYSIS WITHIN THE FRAMEWORK OF KNIGHTS OF THE LIGHT
title_fullStr EXPLORING ISLAMIC HISTORY IN THE DIGITAL AGE THROUGH VIDEO GAMES: AN INTRODUCTORY ANALYSIS WITHIN THE FRAMEWORK OF KNIGHTS OF THE LIGHT
title_full_unstemmed EXPLORING ISLAMIC HISTORY IN THE DIGITAL AGE THROUGH VIDEO GAMES: AN INTRODUCTORY ANALYSIS WITHIN THE FRAMEWORK OF KNIGHTS OF THE LIGHT
title_short EXPLORING ISLAMIC HISTORY IN THE DIGITAL AGE THROUGH VIDEO GAMES: AN INTRODUCTORY ANALYSIS WITHIN THE FRAMEWORK OF KNIGHTS OF THE LIGHT
title_sort exploring islamic history in the digital age through video games an introductory analysis within the framework of knights of the light
topic islamic history
video games
learning history
teaching history
knights of the light: the prologue
i̇slâm tarihi
bilgisayar oyunları
tarih öğrenimi
tarih öğretimi
knights of the light: the prologue
url https://dergipark.org.tr/tr/download/article-file/3782337
work_keys_str_mv AT halilibrahimyılmaz exploringislamichistoryinthedigitalagethroughvideogamesanintroductoryanalysiswithintheframeworkofknightsofthelight