Methodology and implementation of comprehensive ground-to-air combat modeling in large-scale computer wargame system
Ground-to-Air Combat is one of the key models of large-scale computer wargame system and is also a highly critical component in modern warfare. In response to the current issue that most computer wargame systems have not well resolved the contradictory relationship between modeling granularity and s...
Saved in:
| Main Author: | |
|---|---|
| Format: | Article |
| Language: | zho |
| Published: |
Editorial Office of Command Control and Simulation
2025-08-01
|
| Series: | Zhihui kongzhi yu fangzhen |
| Subjects: | |
| Online Access: | https://www.zhkzyfz.cn/fileup/1673-3819/PDF/1754290601722-1211310275.pdf |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| Summary: | Ground-to-Air Combat is one of the key models of large-scale computer wargame system and is also a highly critical component in modern warfare. In response to the current issue that most computer wargame systems have not well resolved the contradictory relationship between modeling granularity and simulation efficiency, this paper conducts a requirements analysis for ground-to-air combat modeling of commanders, system analysts, and technical personnel. It proposes an integrated modeling approach for ground-to-air combat at three levels: capability-based, rule-based customization, and action control-based. The comprehensive model design for ground-to-air combat is completed through differentiated analysis of weapon-target assignment. Based on the simulation experimental results of a certain type of computer wargame system, this paper demonstrates that the integrated model constructed can support the decision-making process of commanders at the campaign level and above, can truly depict the process of ground-to-air combat actions, and balances the modeling granularity and simulation efficiency. |
|---|---|
| ISSN: | 1673-3819 |