«Gamification» of crime – new challenge for the EU
In November 2024, Europol published an intelligence notification on the recruitment of minors in EU countries into criminal networks, including extremist ones. Criminal recruiters often adopt language and communication styles similar to those of social media influencers. Illegal tasks can be present...
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Format: | Article |
Language: | Russian |
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Institute of Europe Russian Academy of Sciences
2024-12-01
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Series: | Научно-аналитический вестник Института Европы РАН |
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Online Access: | http://dx.doi.org/10.15211/vestnikieran62024139148 |
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author | Darya Yu. Bazarkina |
author_facet | Darya Yu. Bazarkina |
author_sort | Darya Yu. Bazarkina |
collection | DOAJ |
description | In November 2024, Europol published an intelligence notification on the recruitment of minors in EU countries into criminal networks, including extremist ones. Criminal recruiters often adopt language and communication styles similar to those of social media influencers. Illegal tasks can be presented as «challenges» or «missions», making them more attractive and less frightening to minors. This approach, known as gamification, resonates with a young audience familiar with online games. At the same time, gaming and adjacent platforms themselves are increasingly becoming platforms for recruiting minors. The European Radicalization Awareness Network provides recommendations for law enforcement on countering gamified recruitment. The author analyzes the extent of the threat and the current EU approach to combating it. It has been established that the threat of recruiting younger perpetrators into criminal networks has increased in the European Union in recent years. The gamification of this recruitment occurs through a wide range of manipulative techniques – from recruiters copying the language of subcultures to exploiting such needs of young people as the need for recognition and belonging to a group. |
format | Article |
id | doaj-art-173a3332f5eb433ca432bbda9111dced |
institution | Kabale University |
issn | 2618-7914 |
language | Russian |
publishDate | 2024-12-01 |
publisher | Institute of Europe Russian Academy of Sciences |
record_format | Article |
series | Научно-аналитический вестник Института Европы РАН |
spelling | doaj-art-173a3332f5eb433ca432bbda9111dced2025-01-22T18:19:20ZrusInstitute of Europe Russian Academy of SciencesНаучно-аналитический вестник Института Европы РАН2618-79142024-12-01426139148http://dx.doi.org/10.15211/vestnikieran62024139148«Gamification» of crime – new challenge for the EUDarya Yu. Bazarkina0https://orcid.org/0000-0002-8421-5396Institute of Europe, Russian Academy of Sciences, Moscow, RussiaIn November 2024, Europol published an intelligence notification on the recruitment of minors in EU countries into criminal networks, including extremist ones. Criminal recruiters often adopt language and communication styles similar to those of social media influencers. Illegal tasks can be presented as «challenges» or «missions», making them more attractive and less frightening to minors. This approach, known as gamification, resonates with a young audience familiar with online games. At the same time, gaming and adjacent platforms themselves are increasingly becoming platforms for recruiting minors. The European Radicalization Awareness Network provides recommendations for law enforcement on countering gamified recruitment. The author analyzes the extent of the threat and the current EU approach to combating it. It has been established that the threat of recruiting younger perpetrators into criminal networks has increased in the European Union in recent years. The gamification of this recruitment occurs through a wide range of manipulative techniques – from recruiters copying the language of subcultures to exploiting such needs of young people as the need for recognition and belonging to a group.http://dx.doi.org/10.15211/vestnikieran62024139148europolradicalisation awareness network (ran)organised crimeextremismterrorist recruitmentminors’ recruitmentgamificationgaming platforms |
spellingShingle | Darya Yu. Bazarkina «Gamification» of crime – new challenge for the EU Научно-аналитический вестник Института Европы РАН europol radicalisation awareness network (ran) organised crime extremism terrorist recruitment minors’ recruitment gamification gaming platforms |
title | «Gamification» of crime – new challenge for the EU |
title_full | «Gamification» of crime – new challenge for the EU |
title_fullStr | «Gamification» of crime – new challenge for the EU |
title_full_unstemmed | «Gamification» of crime – new challenge for the EU |
title_short | «Gamification» of crime – new challenge for the EU |
title_sort | gamification of crime new challenge for the eu |
topic | europol radicalisation awareness network (ran) organised crime extremism terrorist recruitment minors’ recruitment gamification gaming platforms |
url | http://dx.doi.org/10.15211/vestnikieran62024139148 |
work_keys_str_mv | AT daryayubazarkina gamificationofcrimenewchallengefortheeu |