The Impact of Conceptual Learning in Quran Education Based on Escape Room Game on Elementary School Students' Academic Engagement

The aim of the present study was to investigate the impact of conceptual learning in Quran education based on the escape room game on the academic engagement of third-grade elementary school students. The research method was a semi-experimental pretest-posttest design with a control group. The stati...

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Main Authors: Zahra Javadi, Rahim Moradi, Mohsen Bagheri
Format: Article
Language:fas
Published: Imam Sadiq University 2024-06-01
Series:علوم تربیتی از دیدگاه اسلام
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Online Access:https://esi.isu.ac.ir/article_77233_26c4628210a4374c8118ecbc5d23088d.pdf
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author Zahra Javadi
Rahim Moradi
Mohsen Bagheri
author_facet Zahra Javadi
Rahim Moradi
Mohsen Bagheri
author_sort Zahra Javadi
collection DOAJ
description The aim of the present study was to investigate the impact of conceptual learning in Quran education based on the escape room game on the academic engagement of third-grade elementary school students. The research method was a semi-experimental pretest-posttest design with a control group. The statistical population of the study included all male third-grade elementary school students in Arak city during the academic year 2022-2023. The convenience sampling method was used to select the sample. Accordingly, 48 students from the third-grade elementary school were selected, and then the selected sample was randomly assigned to experimental (24 students) and control (24 students) groups. Data were collected using the Reeve Academic Engagement Questionnaire (2013). The experimental group received training on the third-grade Quran education using the escape room computer game in 6 sessions, while the control group received conventional training. Descriptive statistical methods (measures of central tendency and dispersion) and inferential statistics (independent t-test and analysis of covariance) were used for data analysis. The findings indicated a significant difference in academic engagement between the experimental and control groups after adjusting pretest scores. Therefore, the results of this study suggest the positive role of using innovative  technologies in increasing students' academic engagement in Quran education, proposing the incorporation of gamified conceptual learning into the Quran curriculum in the elementary education department.
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series علوم تربیتی از دیدگاه اسلام
spelling doaj-art-157f2df252da473aad38a154c90324c62024-11-10T11:01:25ZfasImam Sadiq Universityعلوم تربیتی از دیدگاه اسلام2423-73962538-54612024-06-011225375410.30497/esi.2024.245966.175277233The Impact of Conceptual Learning in Quran Education Based on Escape Room Game on Elementary School Students' Academic EngagementZahra Javadi0Rahim Moradi1Mohsen Bagheri2M.A in Elementary Education, University of Arak, Arak, Iran.Assistant Professor of the Department of Educational Sciences, Arak University, Arak Iran .Assistant Professor of the Department of Educational Sciences, Arak University, Arak Iran.The aim of the present study was to investigate the impact of conceptual learning in Quran education based on the escape room game on the academic engagement of third-grade elementary school students. The research method was a semi-experimental pretest-posttest design with a control group. The statistical population of the study included all male third-grade elementary school students in Arak city during the academic year 2022-2023. The convenience sampling method was used to select the sample. Accordingly, 48 students from the third-grade elementary school were selected, and then the selected sample was randomly assigned to experimental (24 students) and control (24 students) groups. Data were collected using the Reeve Academic Engagement Questionnaire (2013). The experimental group received training on the third-grade Quran education using the escape room computer game in 6 sessions, while the control group received conventional training. Descriptive statistical methods (measures of central tendency and dispersion) and inferential statistics (independent t-test and analysis of covariance) were used for data analysis. The findings indicated a significant difference in academic engagement between the experimental and control groups after adjusting pretest scores. Therefore, the results of this study suggest the positive role of using innovative  technologies in increasing students' academic engagement in Quran education, proposing the incorporation of gamified conceptual learning into the Quran curriculum in the elementary education department.https://esi.isu.ac.ir/article_77233_26c4628210a4374c8118ecbc5d23088d.pdfgamified learningescape room gameacademic engagementquran education
spellingShingle Zahra Javadi
Rahim Moradi
Mohsen Bagheri
The Impact of Conceptual Learning in Quran Education Based on Escape Room Game on Elementary School Students' Academic Engagement
علوم تربیتی از دیدگاه اسلام
gamified learning
escape room game
academic engagement
quran education
title The Impact of Conceptual Learning in Quran Education Based on Escape Room Game on Elementary School Students' Academic Engagement
title_full The Impact of Conceptual Learning in Quran Education Based on Escape Room Game on Elementary School Students' Academic Engagement
title_fullStr The Impact of Conceptual Learning in Quran Education Based on Escape Room Game on Elementary School Students' Academic Engagement
title_full_unstemmed The Impact of Conceptual Learning in Quran Education Based on Escape Room Game on Elementary School Students' Academic Engagement
title_short The Impact of Conceptual Learning in Quran Education Based on Escape Room Game on Elementary School Students' Academic Engagement
title_sort impact of conceptual learning in quran education based on escape room game on elementary school students academic engagement
topic gamified learning
escape room game
academic engagement
quran education
url https://esi.isu.ac.ir/article_77233_26c4628210a4374c8118ecbc5d23088d.pdf
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