Virtual reality therapy for adults post-stroke: a systematic review and meta-analysis exploring virtual environments and commercial games in therapy.
<h4>Background</h4>The objective of this analysis was to systematically review the evidence for virtual reality (VR) therapy in an adult post-stroke population in both custom built virtual environments (VE) and commercially available gaming systems (CG).<h4>Methods</h4>MEDLIN...
Saved in:
| Main Authors: | Keith R Lohse, Courtney G E Hilderman, Katharine L Cheung, Sandy Tatla, H F Machiel Van der Loos |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
Public Library of Science (PLoS)
2014-01-01
|
| Series: | PLoS ONE |
| Online Access: | https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0093318&type=printable |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Virtual reality-guided therapy on a stroke unit: a feasibility study
by: Jordi Kühne Escolà, et al.
Published: (2024-12-01) -
Conventional Mirror Therapy versus Immersive Virtual Reality Mirror Therapy: The Perceived Usability after Stroke
by: Eliana da Silva Jaques, et al.
Published: (2023-01-01) -
Virtual reality in stroke rehabilitation: virtual results or real values?
by: Marco IOSA
Published: (2019-10-01) -
Enhancing Upper Limb Stroke Rehabilitation with Electromyography-Monitored Virtual Reality–Based Games
by: Zunaidi Ibrahim, et al.
Published: (2024-01-01) -
Taking virtual reality out of the game and into healthcare
by: Joseph Martin, et al.
Published: (2019-08-01)