The role of language games in enhancing vocabulary acquisition: A meta-analysis
This meta-analysis aims to investigate gamification's impact on improving second-language learners’ lexical repertoire. For this analysis 47 reviewed works are evaluated and discussed the effectiveness of gamified learning environments in the context of improving vocabulary and learning and re...
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| Format: | Article |
| Language: | English |
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Castledown Publishers
2025-04-01
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| Series: | Australian Journal of Applied Linguistics |
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| Online Access: | http://www.castledown.com/journals/ajal/article/view/2073 |
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| author | A Pradheepa K Gurusamy T Pushpanathan |
| author_facet | A Pradheepa K Gurusamy T Pushpanathan |
| author_sort | A Pradheepa |
| collection | DOAJ |
| description |
This meta-analysis aims to investigate gamification's impact on improving second-language learners’ lexical repertoire. For this analysis 47 reviewed works are evaluated and discussed the effectiveness of gamified learning environments in the context of improving vocabulary and learning and remembering new vocabulary by the learners. This study adopted a meta-analysis review methodology for reviewing the above articles and also explores gamification methodologies, challenges and considerations, the influence of activity-specific experiences, the advancements in Digital game-based learning, the effectiveness of different strategies in gamification, and the perceptions of learners and educators towards gamified tools for learning. After a detailed analysis, the result proves that the use of gamification-enhanced vocabulary learning is better than that of conventional teaching methods. Consequently, this analysis demarcates the importance of gamification as a lively and captivating means of teaching and learning vocabulary, while making up a significant contribution to the body of knowledge in language learning.
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| format | Article |
| id | doaj-art-13f4e236e7f14c51b6c91e7526db8d67 |
| institution | OA Journals |
| issn | 2209-0959 |
| language | English |
| publishDate | 2025-04-01 |
| publisher | Castledown Publishers |
| record_format | Article |
| series | Australian Journal of Applied Linguistics |
| spelling | doaj-art-13f4e236e7f14c51b6c91e7526db8d672025-08-20T02:27:39ZengCastledown PublishersAustralian Journal of Applied Linguistics2209-09592025-04-018110.29140/ajal.v8n1.2073The role of language games in enhancing vocabulary acquisition: A meta-analysisA Pradheepa0K Gurusamy1T Pushpanathan2Kalasalingam Academy of Research and Education, KrishnankoilKalsalingam Academy of Research and Education, KrishnankovilSri Chandrasekharendra Saraswathi Viswa Mahavidyalaya, Kanchipuram This meta-analysis aims to investigate gamification's impact on improving second-language learners’ lexical repertoire. For this analysis 47 reviewed works are evaluated and discussed the effectiveness of gamified learning environments in the context of improving vocabulary and learning and remembering new vocabulary by the learners. This study adopted a meta-analysis review methodology for reviewing the above articles and also explores gamification methodologies, challenges and considerations, the influence of activity-specific experiences, the advancements in Digital game-based learning, the effectiveness of different strategies in gamification, and the perceptions of learners and educators towards gamified tools for learning. After a detailed analysis, the result proves that the use of gamification-enhanced vocabulary learning is better than that of conventional teaching methods. Consequently, this analysis demarcates the importance of gamification as a lively and captivating means of teaching and learning vocabulary, while making up a significant contribution to the body of knowledge in language learning. http://www.castledown.com/journals/ajal/article/view/2073gamificationvocabulary acquisitionSecond language acquisitionmotivationretentionperception |
| spellingShingle | A Pradheepa K Gurusamy T Pushpanathan The role of language games in enhancing vocabulary acquisition: A meta-analysis Australian Journal of Applied Linguistics gamification vocabulary acquisition Second language acquisition motivation retention perception |
| title | The role of language games in enhancing vocabulary acquisition: A meta-analysis |
| title_full | The role of language games in enhancing vocabulary acquisition: A meta-analysis |
| title_fullStr | The role of language games in enhancing vocabulary acquisition: A meta-analysis |
| title_full_unstemmed | The role of language games in enhancing vocabulary acquisition: A meta-analysis |
| title_short | The role of language games in enhancing vocabulary acquisition: A meta-analysis |
| title_sort | role of language games in enhancing vocabulary acquisition a meta analysis |
| topic | gamification vocabulary acquisition Second language acquisition motivation retention perception |
| url | http://www.castledown.com/journals/ajal/article/view/2073 |
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