Pengaruh media pembelajaran Puzzle terhadap Matematika

Abstract The problem in this study is that student learning outcomes are still less than optimal. This study aims to determine how much influence the Puzzle Learning Media has to improve student learning outcomes in the fourth grade mathematics subject UPTD SD Negeri 124405 Pematangsiantar. This ty...

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Main Authors: Fitri Novita Sari Sirait, Muktar B. Panjaitan, Emelda Thesalonika
Format: Article
Language:English
Published: Yayasan Sukma 2023-06-01
Series:Sukma: Jurnal Pendidikan
Subjects:
Online Access:https://jurnal.sukmabangsa.sch.id/index.php/sukma/article/view/274
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author Fitri Novita Sari Sirait
Muktar B. Panjaitan
Emelda Thesalonika
author_facet Fitri Novita Sari Sirait
Muktar B. Panjaitan
Emelda Thesalonika
author_sort Fitri Novita Sari Sirait
collection DOAJ
description Abstract The problem in this study is that student learning outcomes are still less than optimal. This study aims to determine how much influence the Puzzle Learning Media has to improve student learning outcomes in the fourth grade mathematics subject UPTD SD Negeri 124405 Pematangsiantar. This type of research is a quantitative research conducted at UPTD SD Negeri 124405 Pematang Siantar, with a sample of 36 students. Data collection techniques using tests and documentation. And the data analysis technique used normality, homogeneity, t test and simple regression analysis. Hypothesis Testing with a significance level of 5%. The analysis in the early stages shows that the population is normally distributed, has the same variance, and has learning outcomes that are not optimal. When given the pre test, it is known that the average learning outcomes of the experimental class and control class are 50.00 and 36.18, after being given treatment then a post test is done, it is known that the average learning outcomes of the experimental class and control class are 91.58 and 52.06. So that the increase in the experimental class is 21.58 and the control class is 15.88. From the results obtained, there is a positive and significant influence between Puzzle Learning Media (X) To improve Learning Outcomes (Y) Mathematics for fourth grade students UPTD SD Negeri 124405 Pematang Siantar T.A 2022/2023 with a value of tcount> ttable (12.191> 2.032) and a value of Sig (2-tailed) 0.000 < 0.05. Based on the analysis of Key data, the puzzle learning media has a positive and significant effect on improving student learning outcomes in the fourth grade mathematics subject at UPTD SD Negeri 124405 Pematang Siantar T.A 2022/2023.
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institution Kabale University
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2597-9590
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publishDate 2023-06-01
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series Sukma: Jurnal Pendidikan
spelling doaj-art-13abfa0b7e754916b9b6e52be02548902025-08-20T03:27:10ZengYayasan SukmaSukma: Jurnal Pendidikan2548-51052597-95902023-06-0171174010.32533/07102.2023240Pengaruh media pembelajaran Puzzle terhadap MatematikaFitri Novita Sari Sirait0Muktar B. Panjaitan1Emelda Thesalonika2Mahasiswa PGSD, Universitas HKBP Nommensen Pematang SiantarDosen PGSD, Universitas HKBP Nommensen Pematang SiantarDosen PGSD, Universitas HKBP Nommensen Pematang SiantarAbstract The problem in this study is that student learning outcomes are still less than optimal. This study aims to determine how much influence the Puzzle Learning Media has to improve student learning outcomes in the fourth grade mathematics subject UPTD SD Negeri 124405 Pematangsiantar. This type of research is a quantitative research conducted at UPTD SD Negeri 124405 Pematang Siantar, with a sample of 36 students. Data collection techniques using tests and documentation. And the data analysis technique used normality, homogeneity, t test and simple regression analysis. Hypothesis Testing with a significance level of 5%. The analysis in the early stages shows that the population is normally distributed, has the same variance, and has learning outcomes that are not optimal. When given the pre test, it is known that the average learning outcomes of the experimental class and control class are 50.00 and 36.18, after being given treatment then a post test is done, it is known that the average learning outcomes of the experimental class and control class are 91.58 and 52.06. So that the increase in the experimental class is 21.58 and the control class is 15.88. From the results obtained, there is a positive and significant influence between Puzzle Learning Media (X) To improve Learning Outcomes (Y) Mathematics for fourth grade students UPTD SD Negeri 124405 Pematang Siantar T.A 2022/2023 with a value of tcount> ttable (12.191> 2.032) and a value of Sig (2-tailed) 0.000 < 0.05. Based on the analysis of Key data, the puzzle learning media has a positive and significant effect on improving student learning outcomes in the fourth grade mathematics subject at UPTD SD Negeri 124405 Pematang Siantar T.A 2022/2023.https://jurnal.sukmabangsa.sch.id/index.php/sukma/article/view/274fractional puzzle medialearning outcomesmathematics
spellingShingle Fitri Novita Sari Sirait
Muktar B. Panjaitan
Emelda Thesalonika
Pengaruh media pembelajaran Puzzle terhadap Matematika
Sukma: Jurnal Pendidikan
fractional puzzle media
learning outcomes
mathematics
title Pengaruh media pembelajaran Puzzle terhadap Matematika
title_full Pengaruh media pembelajaran Puzzle terhadap Matematika
title_fullStr Pengaruh media pembelajaran Puzzle terhadap Matematika
title_full_unstemmed Pengaruh media pembelajaran Puzzle terhadap Matematika
title_short Pengaruh media pembelajaran Puzzle terhadap Matematika
title_sort pengaruh media pembelajaran puzzle terhadap matematika
topic fractional puzzle media
learning outcomes
mathematics
url https://jurnal.sukmabangsa.sch.id/index.php/sukma/article/view/274
work_keys_str_mv AT fitrinovitasarisirait pengaruhmediapembelajaranpuzzleterhadapmatematika
AT muktarbpanjaitan pengaruhmediapembelajaranpuzzleterhadapmatematika
AT emeldathesalonika pengaruhmediapembelajaranpuzzleterhadapmatematika