(In)tangible Arguments about Play, Creativity, and the Political Economy of 3D Printing: The Free Universal Construction Kit

With the increasing economic accessibility of 3D printers, the lessons learned and the logics cultivated on digital Web 2.0 now seem applicable to the world of material things. Released in early 2012 by the artist groups F.A.T. and Sy-lab, the Free Universal Construction Kit is a set of 3D drawings...

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Bibliographic Details
Main Authors: Jan Løhmann Stephensen, Lone Koefoed Hansen
Format: Article
Language:English
Published: Paderborn University: Media Systems and Media Organisation Research Group 2015-04-01
Series:tripleC: Communication, Capitalism & Critique
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Online Access:https://www.triple-c.at/index.php/tripleC/article/view/638
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Summary:With the increasing economic accessibility of 3D printers, the lessons learned and the logics cultivated on digital Web 2.0 now seem applicable to the world of material things. Released in early 2012 by the artist groups F.A.T. and Sy-lab, the Free Universal Construction Kit is a set of 3D drawings that enable everyone with access to a 3D printer to make connectors between intellectual property restricted toys like LEGO, Tinkertoys, and Fischertechnik. However, when describing this project as “reverse engineering as a civic activity”, it becomes obvious that the Kit’s greater agenda is not just to enable cross-over playing, but rather, to problematize and perhaps ultimately open up closed formats through critical appropriation. But how does that, for instance, conform with the fact that the connectors are parasitically attached to these toys, whose logic it is simultaneously defying? And which (implicit) notions of creativity and play are at stake in this project, and to what extent do they fit the more general philosophical underpinnings of this project?
ISSN:1726-670X