Assessing Mulsemedia Authoring Application Based on Events With STEVE 2.0
The concept of Multiple Sensorial Media (mulsemedia) has been explored to enhance user experiences by engaging different senses beyond sight and hearing. The growing demand for developing such applications has led to various studies focusing on the mulsemedia authoring process. However, there remain...
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| Format: | Article |
| Language: | English |
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IEEE
2025-01-01
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| Series: | IEEE Access |
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| Online Access: | https://ieeexplore.ieee.org/document/11021610/ |
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| author | Douglas Mattos Romulo Vieira Debora C. Muchaluat-Saade George Ghinea |
| author_facet | Douglas Mattos Romulo Vieira Debora C. Muchaluat-Saade George Ghinea |
| author_sort | Douglas Mattos |
| collection | DOAJ |
| description | The concept of Multiple Sensorial Media (mulsemedia) has been explored to enhance user experiences by engaging different senses beyond sight and hearing. The growing demand for developing such applications has led to various studies focusing on the mulsemedia authoring process. However, there remains a significant gap in accessible methods for developing these applications. This article addresses this issue by assessing an event-based approach to mulsemedia creation. We implemented this approach in the graphical authoring tool STEVE 2.0, which enables users to develop mulsemedia applications by defining event-based temporal relationships that synchronize traditional media with sensory effects. Additionally, STEVE 2.0 allows for the configuration of media presentation and sensory effect rendering properties. To assess the usability, features, and user experience of the tool, we conducted experiments with 44 participants. The results show that STEVE 2.0 effectively empowers users to create mulsemedia applications. Furthermore, we discuss the integration of STEVE 2.0 with other multimedia technologies used for interactive digital TV, underscoring the importance of comprehensive platforms that support the entire life cycle of these applications, from production to distribution and rendering. |
| format | Article |
| id | doaj-art-12eba09fc83742b6982808908bb0d61d |
| institution | DOAJ |
| issn | 2169-3536 |
| language | English |
| publishDate | 2025-01-01 |
| publisher | IEEE |
| record_format | Article |
| series | IEEE Access |
| spelling | doaj-art-12eba09fc83742b6982808908bb0d61d2025-08-20T03:24:01ZengIEEEIEEE Access2169-35362025-01-011310097010098610.1109/ACCESS.2025.357616711021610Assessing Mulsemedia Authoring Application Based on Events With STEVE 2.0Douglas Mattos0https://orcid.org/0000-0002-9887-4747Romulo Vieira1https://orcid.org/0000-0002-3066-4233Debora C. Muchaluat-Saade2https://orcid.org/0000-0002-1233-9736George Ghinea3https://orcid.org/0000-0003-2578-5580MídiaCom Laboratory, Fluminense Federal University (UFF), Niterói, BrazilMídiaCom Laboratory, Fluminense Federal University (UFF), Niterói, BrazilMídiaCom Laboratory, Fluminense Federal University (UFF), Niterói, BrazilDepartment of Computer Science, Brunel University of London, Uxbridge, U.K.The concept of Multiple Sensorial Media (mulsemedia) has been explored to enhance user experiences by engaging different senses beyond sight and hearing. The growing demand for developing such applications has led to various studies focusing on the mulsemedia authoring process. However, there remains a significant gap in accessible methods for developing these applications. This article addresses this issue by assessing an event-based approach to mulsemedia creation. We implemented this approach in the graphical authoring tool STEVE 2.0, which enables users to develop mulsemedia applications by defining event-based temporal relationships that synchronize traditional media with sensory effects. Additionally, STEVE 2.0 allows for the configuration of media presentation and sensory effect rendering properties. To assess the usability, features, and user experience of the tool, we conducted experiments with 44 participants. The results show that STEVE 2.0 effectively empowers users to create mulsemedia applications. Furthermore, we discuss the integration of STEVE 2.0 with other multimedia technologies used for interactive digital TV, underscoring the importance of comprehensive platforms that support the entire life cycle of these applications, from production to distribution and rendering.https://ieeexplore.ieee.org/document/11021610/Event-based synchronizationmulsemedia authoringmulsemedia toolsmultisensory applicationssensory effectsSTEVE |
| spellingShingle | Douglas Mattos Romulo Vieira Debora C. Muchaluat-Saade George Ghinea Assessing Mulsemedia Authoring Application Based on Events With STEVE 2.0 IEEE Access Event-based synchronization mulsemedia authoring mulsemedia tools multisensory applications sensory effects STEVE |
| title | Assessing Mulsemedia Authoring Application Based on Events With STEVE 2.0 |
| title_full | Assessing Mulsemedia Authoring Application Based on Events With STEVE 2.0 |
| title_fullStr | Assessing Mulsemedia Authoring Application Based on Events With STEVE 2.0 |
| title_full_unstemmed | Assessing Mulsemedia Authoring Application Based on Events With STEVE 2.0 |
| title_short | Assessing Mulsemedia Authoring Application Based on Events With STEVE 2.0 |
| title_sort | assessing mulsemedia authoring application based on events with steve 2 0 |
| topic | Event-based synchronization mulsemedia authoring mulsemedia tools multisensory applications sensory effects STEVE |
| url | https://ieeexplore.ieee.org/document/11021610/ |
| work_keys_str_mv | AT douglasmattos assessingmulsemediaauthoringapplicationbasedoneventswithsteve20 AT romulovieira assessingmulsemediaauthoringapplicationbasedoneventswithsteve20 AT deboracmuchaluatsaade assessingmulsemediaauthoringapplicationbasedoneventswithsteve20 AT georgeghinea assessingmulsemediaauthoringapplicationbasedoneventswithsteve20 |