Augmented reality: Interactive and fun learning media to improve student learning outcomes

Technological developments constantly bring various conveniences to all users, especially in the field of education. In education, technology plays a crucial role in developing innovative, creative, and informative learning methods. This research aims to analyze the role of Augmented Reality (AR) as...

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Main Authors: Siti Anisyah, Mohammed Mahmoud Mohammed Imlessh, Selvy Kusumaningrum, Nanik Sri Haryati, Jarot Tri Bowo Santoso
Format: Article
Language:Indonesian
Published: Yogyakarta State University 2024-11-01
Series:Jurnal Kependidikan: Penelitian Inovasi Pembelajaran
Subjects:
Online Access:http://journal.uny.ac.id/index.php/jk/article/view/70167
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author Siti Anisyah
Mohammed Mahmoud Mohammed Imlessh
Selvy Kusumaningrum
Nanik Sri Haryati
Jarot Tri Bowo Santoso
author_facet Siti Anisyah
Mohammed Mahmoud Mohammed Imlessh
Selvy Kusumaningrum
Nanik Sri Haryati
Jarot Tri Bowo Santoso
author_sort Siti Anisyah
collection DOAJ
description Technological developments constantly bring various conveniences to all users, especially in the field of education. In education, technology plays a crucial role in developing innovative, creative, and informative learning methods. This research aims to analyze the role of Augmented Reality (AR) as an interactive and engaging learning medium to enhance student learning outcomes. This research involves experimental studies conducted on 52 accounting education students from the class of 2023 at Semarang State University. Data were collected using tests, questionnaires, and interviews. The data were analyzed using descriptive percentages and t-tests. The results of this research show that (1) AR media can be an effective and enjoyable interactive learning media. (2) Augmented Reality (AR) media has been shown to enhance student learning outcomes, with the average score increasing from 21.08 in the pretest to 70.60. This represents a significant improvement of 49.52 points. In addition, the results of the TAM analysis indicate that AR media is recommended for application in the learning process.
format Article
id doaj-art-11696c3402c64f5b913449ad910b09d2
institution OA Journals
issn 2580-5525
2580-5533
language Indonesian
publishDate 2024-11-01
publisher Yogyakarta State University
record_format Article
series Jurnal Kependidikan: Penelitian Inovasi Pembelajaran
spelling doaj-art-11696c3402c64f5b913449ad910b09d22025-08-20T02:18:42ZindYogyakarta State UniversityJurnal Kependidikan: Penelitian Inovasi Pembelajaran2580-55252580-55332024-11-018210.21831/jk.v8i2.7016720605Augmented reality: Interactive and fun learning media to improve student learning outcomesSiti Anisyah0Mohammed Mahmoud Mohammed Imlessh1Selvy Kusumaningrum2Nanik Sri Haryati3Jarot Tri Bowo Santoso4Universitas Negeri Semarang, IndonesiaUniversitas Negeri Semarang, IndonesiaUniversitas Negeri Semarang, IndonesiaUniversitas Negeri Semarang, IndonesiaUniversitas Negeri Semarang, IndonesiaTechnological developments constantly bring various conveniences to all users, especially in the field of education. In education, technology plays a crucial role in developing innovative, creative, and informative learning methods. This research aims to analyze the role of Augmented Reality (AR) as an interactive and engaging learning medium to enhance student learning outcomes. This research involves experimental studies conducted on 52 accounting education students from the class of 2023 at Semarang State University. Data were collected using tests, questionnaires, and interviews. The data were analyzed using descriptive percentages and t-tests. The results of this research show that (1) AR media can be an effective and enjoyable interactive learning media. (2) Augmented Reality (AR) media has been shown to enhance student learning outcomes, with the average score increasing from 21.08 in the pretest to 70.60. This represents a significant improvement of 49.52 points. In addition, the results of the TAM analysis indicate that AR media is recommended for application in the learning process.http://journal.uny.ac.id/index.php/jk/article/view/70167education
spellingShingle Siti Anisyah
Mohammed Mahmoud Mohammed Imlessh
Selvy Kusumaningrum
Nanik Sri Haryati
Jarot Tri Bowo Santoso
Augmented reality: Interactive and fun learning media to improve student learning outcomes
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran
education
title Augmented reality: Interactive and fun learning media to improve student learning outcomes
title_full Augmented reality: Interactive and fun learning media to improve student learning outcomes
title_fullStr Augmented reality: Interactive and fun learning media to improve student learning outcomes
title_full_unstemmed Augmented reality: Interactive and fun learning media to improve student learning outcomes
title_short Augmented reality: Interactive and fun learning media to improve student learning outcomes
title_sort augmented reality interactive and fun learning media to improve student learning outcomes
topic education
url http://journal.uny.ac.id/index.php/jk/article/view/70167
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AT mohammedmahmoudmohammedimlessh augmentedrealityinteractiveandfunlearningmediatoimprovestudentlearningoutcomes
AT selvykusumaningrum augmentedrealityinteractiveandfunlearningmediatoimprovestudentlearningoutcomes
AT naniksriharyati augmentedrealityinteractiveandfunlearningmediatoimprovestudentlearningoutcomes
AT jarottribowosantoso augmentedrealityinteractiveandfunlearningmediatoimprovestudentlearningoutcomes