Developing “SEEY“ Android-Based Game for Learning English Grammar: Research and Development

The study's goal is to create a “SEEY” android-based game for learning grammar with eighth-grade junior high school students. In this research, the research and development method is utilized (R and D). The study's emphasis was on 30 pupils from a random school in Blitar Regency, including...

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Main Authors: Hesty Puspita Sari, Silvi Nuril Maulidyah, Miza Rahmatika Aini
Format: Article
Language:English
Published: STAI Miftahul Ula 2022-11-01
Series:EDUCATIO: Journal of Education
Subjects:
Online Access:https://ejournal.staimnglawak.ac.id/index.php/educatio/article/view/805
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author Hesty Puspita Sari
Silvi Nuril Maulidyah
Miza Rahmatika Aini
author_facet Hesty Puspita Sari
Silvi Nuril Maulidyah
Miza Rahmatika Aini
author_sort Hesty Puspita Sari
collection DOAJ
description The study's goal is to create a “SEEY” android-based game for learning grammar with eighth-grade junior high school students. In this research, the research and development method is utilized (R and D). The study's emphasis was on 30 pupils from a random school in Blitar Regency, including six teachers and students from SMPN 1 Sutojayan, SMPN 1 Talun, and SMPN 1 Kanigoro. In addition to interviews, observations, and documents, this study also used a quantitative approach. the method of creating "SEEY" android-based game material as a teaching aid. Results of the study are displayed: (1) Developing “SEEY” android-based game for learning English grammar to eighth-graders in jun high school, with a focus on tenses that are more advanced and have four tenses (simple0present0tense, present0continuous0tense, simple0past0tense, and past0continuous tense) (2) “SEEY” android-based game was valid, as evidenced by the fact that media validators gave it an overall score of 271 and an 82 percent accuracy rate. This value falls between 81 and 100 percent according to the grading standards for the "Very Valid" Category. Additionally, the learning media “SEEY” android-based game is very appropriate for students to improve their Grammatical competence.
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publishDate 2022-11-01
publisher STAI Miftahul Ula
record_format Article
series EDUCATIO: Journal of Education
spelling doaj-art-1054ff8293dc4f0b9ef3d84d18355b092025-08-20T01:55:21ZengSTAI Miftahul UlaEDUCATIO: Journal of Education2579-83832579-84052022-11-017313815110.29138/educatio.v7i3.805805Developing “SEEY“ Android-Based Game for Learning English Grammar: Research and DevelopmentHesty Puspita Sari0Silvi Nuril Maulidyah1Miza Rahmatika Aini2universitas islam balitarIslamic Balitar University, BlitarIslamic Balitar University, BlitarThe study's goal is to create a “SEEY” android-based game for learning grammar with eighth-grade junior high school students. In this research, the research and development method is utilized (R and D). The study's emphasis was on 30 pupils from a random school in Blitar Regency, including six teachers and students from SMPN 1 Sutojayan, SMPN 1 Talun, and SMPN 1 Kanigoro. In addition to interviews, observations, and documents, this study also used a quantitative approach. the method of creating "SEEY" android-based game material as a teaching aid. Results of the study are displayed: (1) Developing “SEEY” android-based game for learning English grammar to eighth-graders in jun high school, with a focus on tenses that are more advanced and have four tenses (simple0present0tense, present0continuous0tense, simple0past0tense, and past0continuous tense) (2) “SEEY” android-based game was valid, as evidenced by the fact that media validators gave it an overall score of 271 and an 82 percent accuracy rate. This value falls between 81 and 100 percent according to the grading standards for the "Very Valid" Category. Additionally, the learning media “SEEY” android-based game is very appropriate for students to improve their Grammatical competence.https://ejournal.staimnglawak.ac.id/index.php/educatio/article/view/805learning grammarresearch and development
spellingShingle Hesty Puspita Sari
Silvi Nuril Maulidyah
Miza Rahmatika Aini
Developing “SEEY“ Android-Based Game for Learning English Grammar: Research and Development
EDUCATIO: Journal of Education
learning grammar
research and development
title Developing “SEEY“ Android-Based Game for Learning English Grammar: Research and Development
title_full Developing “SEEY“ Android-Based Game for Learning English Grammar: Research and Development
title_fullStr Developing “SEEY“ Android-Based Game for Learning English Grammar: Research and Development
title_full_unstemmed Developing “SEEY“ Android-Based Game for Learning English Grammar: Research and Development
title_short Developing “SEEY“ Android-Based Game for Learning English Grammar: Research and Development
title_sort developing seey android based game for learning english grammar research and development
topic learning grammar
research and development
url https://ejournal.staimnglawak.ac.id/index.php/educatio/article/view/805
work_keys_str_mv AT hestypuspitasari developingseeyandroidbasedgameforlearningenglishgrammarresearchanddevelopment
AT silvinurilmaulidyah developingseeyandroidbasedgameforlearningenglishgrammarresearchanddevelopment
AT mizarahmatikaaini developingseeyandroidbasedgameforlearningenglishgrammarresearchanddevelopment