Multi-level agent architecture for war games

The complexity of war games poses challenges for single-technique-built agents, as it requires balancing between coarse-grained strategic adjustments and fine-grained action control, thus limiting agent performance. To address this, this paper proposes a multi-level agent architecture for military s...

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Main Author: YU Xiaohan, YUAN Duo, YAO Changhua
Format: Article
Language:zho
Published: Editorial Office of Command Control and Simulation 2025-02-01
Series:Zhihui kongzhi yu fangzhen
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Online Access:https://www.zhkzyfz.cn/fileup/1673-3819/PDF/1737421381827-1535509402.pdf
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author YU Xiaohan, YUAN Duo, YAO Changhua
author_facet YU Xiaohan, YUAN Duo, YAO Changhua
author_sort YU Xiaohan, YUAN Duo, YAO Changhua
collection DOAJ
description The complexity of war games poses challenges for single-technique-built agents, as it requires balancing between coarse-grained strategic adjustments and fine-grained action control, thus limiting agent performance. To address this, this paper proposes a multi-level agent architecture for military strategy games based on the "Intent-Task-Action" framework, aiming to integrate various technical strengths for intelligent agent modeling in these games. Through a top-down decomposition and propagation mechanism, this architecture progressively breaks down combat strategies into executable tasks and actions. Techniques such as Finite State Machines, Coalition Games, and Behavior Tree are employed to implement the different levels of the agent architecture. The application scope of the realized agent is preliminarily defined as the tactical level scenario of the land combat unit. Finally, through multi-round adversarial experiments with various benchmark AI on a war gaming platform, the feasibility and effectiveness of the proposed architecture are validated.
format Article
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institution Kabale University
issn 1673-3819
language zho
publishDate 2025-02-01
publisher Editorial Office of Command Control and Simulation
record_format Article
series Zhihui kongzhi yu fangzhen
spelling doaj-art-104b0ea8df4444678e56002294d42a632025-01-21T11:12:00ZzhoEditorial Office of Command Control and SimulationZhihui kongzhi yu fangzhen1673-38192025-02-01471697610.3969/j.issn.1673-3819.2025.01.009Multi-level agent architecture for war gamesYU Xiaohan, YUAN Duo, YAO Changhua01 Army Engineering University, Nanjing 210001;2 Nanjing University of Information Science and Technology, Nanjing 210044, ChinaThe complexity of war games poses challenges for single-technique-built agents, as it requires balancing between coarse-grained strategic adjustments and fine-grained action control, thus limiting agent performance. To address this, this paper proposes a multi-level agent architecture for military strategy games based on the "Intent-Task-Action" framework, aiming to integrate various technical strengths for intelligent agent modeling in these games. Through a top-down decomposition and propagation mechanism, this architecture progressively breaks down combat strategies into executable tasks and actions. Techniques such as Finite State Machines, Coalition Games, and Behavior Tree are employed to implement the different levels of the agent architecture. The application scope of the realized agent is preliminarily defined as the tactical level scenario of the land combat unit. Finally, through multi-round adversarial experiments with various benchmark AI on a war gaming platform, the feasibility and effectiveness of the proposed architecture are validated.https://www.zhkzyfz.cn/fileup/1673-3819/PDF/1737421381827-1535509402.pdfwar games|agent|multilevel|finite state machines|coalition games|behavior tree
spellingShingle YU Xiaohan, YUAN Duo, YAO Changhua
Multi-level agent architecture for war games
Zhihui kongzhi yu fangzhen
war games|agent|multilevel|finite state machines|coalition games|behavior tree
title Multi-level agent architecture for war games
title_full Multi-level agent architecture for war games
title_fullStr Multi-level agent architecture for war games
title_full_unstemmed Multi-level agent architecture for war games
title_short Multi-level agent architecture for war games
title_sort multi level agent architecture for war games
topic war games|agent|multilevel|finite state machines|coalition games|behavior tree
url https://www.zhkzyfz.cn/fileup/1673-3819/PDF/1737421381827-1535509402.pdf
work_keys_str_mv AT yuxiaohanyuanduoyaochanghua multilevelagentarchitectureforwargames