Multi-level agent architecture for war games
The complexity of war games poses challenges for single-technique-built agents, as it requires balancing between coarse-grained strategic adjustments and fine-grained action control, thus limiting agent performance. To address this, this paper proposes a multi-level agent architecture for military s...
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Editorial Office of Command Control and Simulation
2025-02-01
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Series: | Zhihui kongzhi yu fangzhen |
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Online Access: | https://www.zhkzyfz.cn/fileup/1673-3819/PDF/1737421381827-1535509402.pdf |
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author | YU Xiaohan, YUAN Duo, YAO Changhua |
author_facet | YU Xiaohan, YUAN Duo, YAO Changhua |
author_sort | YU Xiaohan, YUAN Duo, YAO Changhua |
collection | DOAJ |
description | The complexity of war games poses challenges for single-technique-built agents, as it requires balancing between coarse-grained strategic adjustments and fine-grained action control, thus limiting agent performance. To address this, this paper proposes a multi-level agent architecture for military strategy games based on the "Intent-Task-Action" framework, aiming to integrate various technical strengths for intelligent agent modeling in these games. Through a top-down decomposition and propagation mechanism, this architecture progressively breaks down combat strategies into executable tasks and actions. Techniques such as Finite State Machines, Coalition Games, and Behavior Tree are employed to implement the different levels of the agent architecture. The application scope of the realized agent is preliminarily defined as the tactical level scenario of the land combat unit. Finally, through multi-round adversarial experiments with various benchmark AI on a war gaming platform, the feasibility and effectiveness of the proposed architecture are validated. |
format | Article |
id | doaj-art-104b0ea8df4444678e56002294d42a63 |
institution | Kabale University |
issn | 1673-3819 |
language | zho |
publishDate | 2025-02-01 |
publisher | Editorial Office of Command Control and Simulation |
record_format | Article |
series | Zhihui kongzhi yu fangzhen |
spelling | doaj-art-104b0ea8df4444678e56002294d42a632025-01-21T11:12:00ZzhoEditorial Office of Command Control and SimulationZhihui kongzhi yu fangzhen1673-38192025-02-01471697610.3969/j.issn.1673-3819.2025.01.009Multi-level agent architecture for war gamesYU Xiaohan, YUAN Duo, YAO Changhua01 Army Engineering University, Nanjing 210001;2 Nanjing University of Information Science and Technology, Nanjing 210044, ChinaThe complexity of war games poses challenges for single-technique-built agents, as it requires balancing between coarse-grained strategic adjustments and fine-grained action control, thus limiting agent performance. To address this, this paper proposes a multi-level agent architecture for military strategy games based on the "Intent-Task-Action" framework, aiming to integrate various technical strengths for intelligent agent modeling in these games. Through a top-down decomposition and propagation mechanism, this architecture progressively breaks down combat strategies into executable tasks and actions. Techniques such as Finite State Machines, Coalition Games, and Behavior Tree are employed to implement the different levels of the agent architecture. The application scope of the realized agent is preliminarily defined as the tactical level scenario of the land combat unit. Finally, through multi-round adversarial experiments with various benchmark AI on a war gaming platform, the feasibility and effectiveness of the proposed architecture are validated.https://www.zhkzyfz.cn/fileup/1673-3819/PDF/1737421381827-1535509402.pdfwar games|agent|multilevel|finite state machines|coalition games|behavior tree |
spellingShingle | YU Xiaohan, YUAN Duo, YAO Changhua Multi-level agent architecture for war games Zhihui kongzhi yu fangzhen war games|agent|multilevel|finite state machines|coalition games|behavior tree |
title | Multi-level agent architecture for war games |
title_full | Multi-level agent architecture for war games |
title_fullStr | Multi-level agent architecture for war games |
title_full_unstemmed | Multi-level agent architecture for war games |
title_short | Multi-level agent architecture for war games |
title_sort | multi level agent architecture for war games |
topic | war games|agent|multilevel|finite state machines|coalition games|behavior tree |
url | https://www.zhkzyfz.cn/fileup/1673-3819/PDF/1737421381827-1535509402.pdf |
work_keys_str_mv | AT yuxiaohanyuanduoyaochanghua multilevelagentarchitectureforwargames |