Investigation Digital Game Addiction Awareness of Faculty of Health Sciences Students

Digital games have become an important platform and leisure activities where people spend their time with the widespread use of the internet and the increase in connection speed. Since digital games are accessible anytime and anywhere and do not require people to be physically together, it is argued...

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Main Authors: Egemen MANCI, Onur Mutlu YAŞAR, Hazal YAKUT OZDEMIR, Buse ULUCAN
Format: Article
Language:English
Published: ümit doğan üstün 2024-12-01
Series:Sportif Bakış Spor ve Eğitim Bilimleri Dergisi
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author Egemen MANCI
Onur Mutlu YAŞAR
Hazal YAKUT OZDEMIR
Buse ULUCAN
author_facet Egemen MANCI
Onur Mutlu YAŞAR
Hazal YAKUT OZDEMIR
Buse ULUCAN
author_sort Egemen MANCI
collection DOAJ
description Digital games have become an important platform and leisure activities where people spend their time with the widespread use of the internet and the increase in connection speed. Since digital games are accessible anytime and anywhere and do not require people to be physically together, it is argued that their popularity has increased significantly and reached the level of addiction, especially among today's youth and with the effect of factors such as the pandemic. The aim of this study is to determine the digital game addiction awareness of health sciences faculty students. The study was done using the relationship model, which is one of the quantitative research methodologies. This study included 344 university students studying in the Sports Sciences, Physical Therapy and Rehabilitation, Nutrition and Dietetics, and Nursing Departments at the Faculty of Health Sciences. The Awareness of Digital Game Addiction Scale (DOBİFÖ)" was used to collect data. The parametric tests were used in data analysis. Based on the findings of our study, it is seen that students studying in the field of health sciences have a high awareness of digital game addiction (X¯= 3.85). The nutrition department shows the highest level of awareness compared to other departments. In addition, it was observed that female students had higher levels of awareness than males. It was also observed that the awareness of those who do not play digital games was higher.
format Article
id doaj-art-0f63f6c4744a432dad3aadbf525587be
institution Kabale University
issn 2148-905X
language English
publishDate 2024-12-01
publisher ümit doğan üstün
record_format Article
series Sportif Bakış Spor ve Eğitim Bilimleri Dergisi
spelling doaj-art-0f63f6c4744a432dad3aadbf525587be2025-01-15T21:40:05Zengümit doğan üstünSportif Bakış Spor ve Eğitim Bilimleri Dergisi2148-905X2024-12-0111327628810.33468/sbsebd.391Investigation Digital Game Addiction Awareness of Faculty of Health Sciences StudentsEgemen MANCI0https://orcid.org/0000-0001-8965-4884Onur Mutlu YAŞAR1https://orcid.org/0000-0001-7598-3927Hazal YAKUT OZDEMIR2https://orcid.org/0000-0003-4918-9249Buse ULUCAN3https://orcid.org/0000-0003-7490-5013İzmir Demokrasi Üniversitesi Egzersiz ve Spor Bilimleri Bölümüİzmir Demokrasi Üniversitesi Egzersiz ve Spor Bilimleri Bölümüİzmir Demokrasi Üniversitesi Fizik Tedavi ve Rehabilitasyon Bilimleri Bölümüİzmir Demokrasi Üniversitesi Egzersiz ve Spor Bilimleri BölümüDigital games have become an important platform and leisure activities where people spend their time with the widespread use of the internet and the increase in connection speed. Since digital games are accessible anytime and anywhere and do not require people to be physically together, it is argued that their popularity has increased significantly and reached the level of addiction, especially among today's youth and with the effect of factors such as the pandemic. The aim of this study is to determine the digital game addiction awareness of health sciences faculty students. The study was done using the relationship model, which is one of the quantitative research methodologies. This study included 344 university students studying in the Sports Sciences, Physical Therapy and Rehabilitation, Nutrition and Dietetics, and Nursing Departments at the Faculty of Health Sciences. The Awareness of Digital Game Addiction Scale (DOBİFÖ)" was used to collect data. The parametric tests were used in data analysis. Based on the findings of our study, it is seen that students studying in the field of health sciences have a high awareness of digital game addiction (X¯= 3.85). The nutrition department shows the highest level of awareness compared to other departments. In addition, it was observed that female students had higher levels of awareness than males. It was also observed that the awareness of those who do not play digital games was higher.digital gamedigital sportsgaming addictionawareness
spellingShingle Egemen MANCI
Onur Mutlu YAŞAR
Hazal YAKUT OZDEMIR
Buse ULUCAN
Investigation Digital Game Addiction Awareness of Faculty of Health Sciences Students
Sportif Bakış Spor ve Eğitim Bilimleri Dergisi
digital game
digital sports
gaming addiction
awareness
title Investigation Digital Game Addiction Awareness of Faculty of Health Sciences Students
title_full Investigation Digital Game Addiction Awareness of Faculty of Health Sciences Students
title_fullStr Investigation Digital Game Addiction Awareness of Faculty of Health Sciences Students
title_full_unstemmed Investigation Digital Game Addiction Awareness of Faculty of Health Sciences Students
title_short Investigation Digital Game Addiction Awareness of Faculty of Health Sciences Students
title_sort investigation digital game addiction awareness of faculty of health sciences students
topic digital game
digital sports
gaming addiction
awareness
work_keys_str_mv AT egemenmanci investigationdigitalgameaddictionawarenessoffacultyofhealthsciencesstudents
AT onurmutluyasar investigationdigitalgameaddictionawarenessoffacultyofhealthsciencesstudents
AT hazalyakutozdemir investigationdigitalgameaddictionawarenessoffacultyofhealthsciencesstudents
AT buseulucan investigationdigitalgameaddictionawarenessoffacultyofhealthsciencesstudents