Faire jouer la vie d’autrui
How to share an individual life story through play? Isn't there a contradiction in wanting to transmit established events to a player who is in search of possibilities of appropriation, of exercising what is possible? And conversely, in this case, how to mediate the lived experience of others?...
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| Format: | Article |
| Language: | fra |
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Laboratoire Interdisciplinaire Récits Cultures Et Sociétés
2021-01-01
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| Series: | Cahiers de Narratologie |
| Subjects: | |
| Online Access: | https://journals.openedition.org/narratologie/11711 |
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| _version_ | 1850110232121835520 |
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| author | Sébastien Genvo |
| author_facet | Sébastien Genvo |
| author_sort | Sébastien Genvo |
| collection | DOAJ |
| description | How to share an individual life story through play? Isn't there a contradiction in wanting to transmit established events to a player who is in search of possibilities of appropriation, of exercising what is possible? And conversely, in this case, how to mediate the lived experience of others? How can we encourage involvement on a ludic and narrative level, these two aspects being in this case inseparable? While these questions arise repeatedly in the context of games with a strong narrative component, they were central to a research-creation project entitled Lie in my heart (Expressive Gamestudio, 2019). Presented as a production inspired by real events, Lie in my heart is a game that proposes a reflection on videogame autobiography. It addresses the themes of the loss of a loved one who has chosen to end his or her life, the relationship between childhood and death, and resilience. This article develops a model of ludonarrative analysis that allows us to provide answers to the preceding problems. Then we relate this model to the creative choices that were established during the development of Lie in my heart. We finally explore some elements of reception of the game. |
| format | Article |
| id | doaj-art-0f5ef89effde439dacc3cff0751544c9 |
| institution | OA Journals |
| issn | 0993-8516 1765-307X |
| language | fra |
| publishDate | 2021-01-01 |
| publisher | Laboratoire Interdisciplinaire Récits Cultures Et Sociétés |
| record_format | Article |
| series | Cahiers de Narratologie |
| spelling | doaj-art-0f5ef89effde439dacc3cff0751544c92025-08-20T02:37:52ZfraLaboratoire Interdisciplinaire Récits Cultures Et SociétésCahiers de Narratologie0993-85161765-307X2021-01-013810.4000/narratologie.11711Faire jouer la vie d’autruiSébastien GenvoHow to share an individual life story through play? Isn't there a contradiction in wanting to transmit established events to a player who is in search of possibilities of appropriation, of exercising what is possible? And conversely, in this case, how to mediate the lived experience of others? How can we encourage involvement on a ludic and narrative level, these two aspects being in this case inseparable? While these questions arise repeatedly in the context of games with a strong narrative component, they were central to a research-creation project entitled Lie in my heart (Expressive Gamestudio, 2019). Presented as a production inspired by real events, Lie in my heart is a game that proposes a reflection on videogame autobiography. It addresses the themes of the loss of a loved one who has chosen to end his or her life, the relationship between childhood and death, and resilience. This article develops a model of ludonarrative analysis that allows us to provide answers to the preceding problems. Then we relate this model to the creative choices that were established during the development of Lie in my heart. We finally explore some elements of reception of the game.https://journals.openedition.org/narratologie/11711game designLudonarrative analysis modelcounter-factual historyautobiographical pactnarrative designresearch-creation |
| spellingShingle | Sébastien Genvo Faire jouer la vie d’autrui Cahiers de Narratologie game design Ludonarrative analysis model counter-factual history autobiographical pact narrative design research-creation |
| title | Faire jouer la vie d’autrui |
| title_full | Faire jouer la vie d’autrui |
| title_fullStr | Faire jouer la vie d’autrui |
| title_full_unstemmed | Faire jouer la vie d’autrui |
| title_short | Faire jouer la vie d’autrui |
| title_sort | faire jouer la vie d autrui |
| topic | game design Ludonarrative analysis model counter-factual history autobiographical pact narrative design research-creation |
| url | https://journals.openedition.org/narratologie/11711 |
| work_keys_str_mv | AT sebastiengenvo fairejouerlaviedautrui |