The effect of physical activity in differentiated STEAM projects on science learning and 21st-century skill development skills

Objective: This study compares differentiated STEAM projects in science learning using science experiments, STEAM integration, and physical activity integration, as well as students' perceptions of the role of physical activity. This study also examines how these physical activities motivate k...

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Main Authors: Arfilia Wjayanti, Wiyanto Wiyanto, Saiful Ridlo, Parmin Parmin
Format: Article
Language:English
Published: FEADEF 2025-08-01
Series:Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
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Online Access:https://revistaretos.org/index.php/retos/article/view/116789
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author Arfilia Wjayanti
Wiyanto Wiyanto
Saiful Ridlo
Parmin Parmin
author_facet Arfilia Wjayanti
Wiyanto Wiyanto
Saiful Ridlo
Parmin Parmin
author_sort Arfilia Wjayanti
collection DOAJ
description Objective: This study compares differentiated STEAM projects in science learning using science experiments, STEAM integration, and physical activity integration, as well as students' perceptions of the role of physical activity. This study also examines how these physical activities motivate kids and develop 21st-century abilities like teamwork, creativity, and critical thinking. Method: This study uses mixed approaches. Students' physical activity, motivation, and 21st-century skills were assessed using a Likert scale questionnaire. Other methods include project evaluation rubrics and observation notes to objectively assess 21st-century skills and project planning document analysis for STEAM model comparison. Qualitative data was evaluated thematically, whereas quantitative data was analysed descriptively (average, standard deviation, frequency). Triangulation combined data from multiple sources. Results: Physically active STEAM projects provide a more complete and immersive learning experience than other methods. Students liked the project's physical activities. Higher physical activity ratings correspond with improved science comprehension (β = 0.68, R² ≈ 0.52). Physical activity enhances teamwork, critical thinking, and creativity (β = 0.50, R² ≈ 0.25, 0.65, 0.42, 0.56, 0.33). Conclusion: The varied STEAM project with physical activities improves student perception and scientific and 21st-century skills knowledge. Physical activity enhances learning and helps master content and skills.
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1988-2041
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series Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
spelling doaj-art-098e6b7f102c4e55b3ef210832cf6baf2025-08-20T03:38:55ZengFEADEFRetos: Nuevas Tendencias en Educación Física, Deportes y Recreación1579-17261988-20412025-08-017010.47197/retos.v70.116789The effect of physical activity in differentiated STEAM projects on science learning and 21st-century skill development skillsArfilia Wjayanti0https://orcid.org/0000-0002-7539-4601Wiyanto Wiyanto1Saiful Ridlo2Parmin Parmin3Universitas Negeri Semarang, IndonesiaUniversitas Negeri Semarang, IndonesiaUniversitas Negeri Semarang, IndonesiaUniversitas Negeri Semarang, Indonesia Objective: This study compares differentiated STEAM projects in science learning using science experiments, STEAM integration, and physical activity integration, as well as students' perceptions of the role of physical activity. This study also examines how these physical activities motivate kids and develop 21st-century abilities like teamwork, creativity, and critical thinking. Method: This study uses mixed approaches. Students' physical activity, motivation, and 21st-century skills were assessed using a Likert scale questionnaire. Other methods include project evaluation rubrics and observation notes to objectively assess 21st-century skills and project planning document analysis for STEAM model comparison. Qualitative data was evaluated thematically, whereas quantitative data was analysed descriptively (average, standard deviation, frequency). Triangulation combined data from multiple sources. Results: Physically active STEAM projects provide a more complete and immersive learning experience than other methods. Students liked the project's physical activities. Higher physical activity ratings correspond with improved science comprehension (β = 0.68, R² ≈ 0.52). Physical activity enhances teamwork, critical thinking, and creativity (β = 0.50, R² ≈ 0.25, 0.65, 0.42, 0.56, 0.33). Conclusion: The varied STEAM project with physical activities improves student perception and scientific and 21st-century skills knowledge. Physical activity enhances learning and helps master content and skills. https://revistaretos.org/index.php/retos/article/view/116789Physical ActivityDifferentiated STEAM ProjectScience Learning21st-century skills
spellingShingle Arfilia Wjayanti
Wiyanto Wiyanto
Saiful Ridlo
Parmin Parmin
The effect of physical activity in differentiated STEAM projects on science learning and 21st-century skill development skills
Retos: Nuevas Tendencias en Educación Física, Deportes y Recreación
Physical Activity
Differentiated STEAM Project
Science Learning
21st-century skills
title The effect of physical activity in differentiated STEAM projects on science learning and 21st-century skill development skills
title_full The effect of physical activity in differentiated STEAM projects on science learning and 21st-century skill development skills
title_fullStr The effect of physical activity in differentiated STEAM projects on science learning and 21st-century skill development skills
title_full_unstemmed The effect of physical activity in differentiated STEAM projects on science learning and 21st-century skill development skills
title_short The effect of physical activity in differentiated STEAM projects on science learning and 21st-century skill development skills
title_sort effect of physical activity in differentiated steam projects on science learning and 21st century skill development skills
topic Physical Activity
Differentiated STEAM Project
Science Learning
21st-century skills
url https://revistaretos.org/index.php/retos/article/view/116789
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