Collaborative 360° virtual reality training of medical students in clinical examinations
Simulation-based training in computer-generated environments has always played an important role in clinical medical education. Recently, there has been a growing interest in using 360° videos of real-life situations for training in health professions. Several studies report positive results from us...
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| Format: | Article |
| Language: | English |
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Taylor & Francis Group
2024-12-01
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| Series: | Medical Education Online |
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| Online Access: | https://www.tandfonline.com/doi/10.1080/10872981.2024.2412398 |
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| _version_ | 1850065018527154176 |
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| author | Jacob Gorm Davidsen Dorthe Vinter Larsen Sten Rasmussen Lucas Paulsen |
| author_facet | Jacob Gorm Davidsen Dorthe Vinter Larsen Sten Rasmussen Lucas Paulsen |
| author_sort | Jacob Gorm Davidsen |
| collection | DOAJ |
| description | Simulation-based training in computer-generated environments has always played an important role in clinical medical education. Recently, there has been a growing interest in using 360° videos of real-life situations for training in health professions. Several studies report positive results from using 360° Virtual Reality for individuals, yet there are currently no studies on collaborative 360° Virtual Reality training. In this paper, we evaluate how 360° Virtual Reality can support collaborative training in clinical medical education. The study population consisted of 14 medical students in semester 5 of their Bachelor’s programme. The students were divided into three groups before watching and annotating a 360° video of an authentic learning situation inside a collaborative immersive virtual reality space. The original video shows a problem-based examination of the collateral and cruciate ligaments of the knee performed by students under the supervision of a professor. After training in collaborative 360° Virtual Reality, students then had to perform the same tests in a physical examination. The students’ performance was subsequently evaluated by a professor with expertise in knee examinations. The results show that 12 out of 14 students received a score of 2 for one or more tests, thereby meeting the required learning objective. One student received a score of 1 and one student did not perform any of the tests. The students actively use the tools provided by the software and different communicative strategies when working collaboratively in 360° Virtual Reality, which enables them to perform the tests in the physical examination by transferring their constructed knowledge. The results indicate that our pedagogical design in collaborative immersive 360° Virtual Reality can become a relevant addition to face-to-face clinical medical training. |
| format | Article |
| id | doaj-art-08811c6774034ef285d25823e82f0eb5 |
| institution | DOAJ |
| issn | 1087-2981 |
| language | English |
| publishDate | 2024-12-01 |
| publisher | Taylor & Francis Group |
| record_format | Article |
| series | Medical Education Online |
| spelling | doaj-art-08811c6774034ef285d25823e82f0eb52025-08-20T02:49:06ZengTaylor & Francis GroupMedical Education Online1087-29812024-12-0129110.1080/10872981.2024.2412398Collaborative 360° virtual reality training of medical students in clinical examinationsJacob Gorm Davidsen0Dorthe Vinter Larsen1Sten Rasmussen2Lucas Paulsen3Department of Communication and Psychology, Aalborg University, Aalborg, DenmarkDepartment of Communication and Psychology, Aalborg University, Aalborg, DenmarkDepartment of Clinical Medicine, Aalborg University, Aalborg, DenmarkDepartment of Communication and Psychology, Aalborg University, Aalborg, DenmarkSimulation-based training in computer-generated environments has always played an important role in clinical medical education. Recently, there has been a growing interest in using 360° videos of real-life situations for training in health professions. Several studies report positive results from using 360° Virtual Reality for individuals, yet there are currently no studies on collaborative 360° Virtual Reality training. In this paper, we evaluate how 360° Virtual Reality can support collaborative training in clinical medical education. The study population consisted of 14 medical students in semester 5 of their Bachelor’s programme. The students were divided into three groups before watching and annotating a 360° video of an authentic learning situation inside a collaborative immersive virtual reality space. The original video shows a problem-based examination of the collateral and cruciate ligaments of the knee performed by students under the supervision of a professor. After training in collaborative 360° Virtual Reality, students then had to perform the same tests in a physical examination. The students’ performance was subsequently evaluated by a professor with expertise in knee examinations. The results show that 12 out of 14 students received a score of 2 for one or more tests, thereby meeting the required learning objective. One student received a score of 1 and one student did not perform any of the tests. The students actively use the tools provided by the software and different communicative strategies when working collaboratively in 360° Virtual Reality, which enables them to perform the tests in the physical examination by transferring their constructed knowledge. The results indicate that our pedagogical design in collaborative immersive 360° Virtual Reality can become a relevant addition to face-to-face clinical medical training.https://www.tandfonline.com/doi/10.1080/10872981.2024.2412398Virtual reality360VRcollaborationclinical medical trainingproblem-based learningsocial learning |
| spellingShingle | Jacob Gorm Davidsen Dorthe Vinter Larsen Sten Rasmussen Lucas Paulsen Collaborative 360° virtual reality training of medical students in clinical examinations Medical Education Online Virtual reality 360VR collaboration clinical medical training problem-based learning social learning |
| title | Collaborative 360° virtual reality training of medical students in clinical examinations |
| title_full | Collaborative 360° virtual reality training of medical students in clinical examinations |
| title_fullStr | Collaborative 360° virtual reality training of medical students in clinical examinations |
| title_full_unstemmed | Collaborative 360° virtual reality training of medical students in clinical examinations |
| title_short | Collaborative 360° virtual reality training of medical students in clinical examinations |
| title_sort | collaborative 360° virtual reality training of medical students in clinical examinations |
| topic | Virtual reality 360VR collaboration clinical medical training problem-based learning social learning |
| url | https://www.tandfonline.com/doi/10.1080/10872981.2024.2412398 |
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