Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks

The increasing interest in digital games and the reasons behind their popularity worldwide warrants further psychometric investigation of motivation factors for engagement in digital games. The present study aimed to validate the Motives for Online Gaming Questionnaire (MOGQ) in a Swedish sample and...

Full description

Saved in:
Bibliographic Details
Main Authors: Christian Bäcklund, Daniel Eriksson Sörman, Hanna M. Gavelin, Zsolt Demetrovics, Orsolya Király, Jessica K. Ljungberg
Format: Article
Language:English
Published: Elsevier 2024-12-01
Series:Computers in Human Behavior Reports
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2451958824001374
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1850113618817843200
author Christian Bäcklund
Daniel Eriksson Sörman
Hanna M. Gavelin
Zsolt Demetrovics
Orsolya Király
Jessica K. Ljungberg
author_facet Christian Bäcklund
Daniel Eriksson Sörman
Hanna M. Gavelin
Zsolt Demetrovics
Orsolya Király
Jessica K. Ljungberg
author_sort Christian Bäcklund
collection DOAJ
description The increasing interest in digital games and the reasons behind their popularity worldwide warrants further psychometric investigation of motivation factors for engagement in digital games. The present study aimed to validate the Motives for Online Gaming Questionnaire (MOGQ) in a Swedish sample and compare the associations between the seven motivational factors and gaming disorder symptoms across the American Psychiatric Association and World Health Organization diagnostic frameworks. Furthermore, considering the utility of more concise psychological measures, a 14-item version of the MOGQ was developed (MOGQ-14). A sample of 678 Swedish video game players (68.4% men, 29.7% women, and 1.9% other, Mage = 29.5 years, range 15–66) were included in the analyses after participating in an online survey. The analyses revealed that the Swedish version of the MOGQ had good psychometric properties. All MOGQ factors showed good reliability (McDonald's omega), and all intercorrelations among the MOGQ dimensions were consistent with previous findings. The results showed that, on average, men reported higher gaming motivations concerning competition than women. The relationships between six gaming motivation factors (social, escape, competition, coping, skill development, fantasy) and gaming disorder symptoms were consistent with previous research. Findings indicated that the relationship between motivations (escape and recreation) and gaming disorder symptoms varied across APA and WHO diagnostic frameworks, depending on the motivation scale used (MOGQ or MOGQ-14). Recreation significantly differed in its relationship with symptoms when using MOGQ, and the MOGQ-14 showed larger effect sizes in the WHO framework for escape and recreation motivations.
format Article
id doaj-art-07bc7c0fc8e64e369bb11d62954a8563
institution OA Journals
issn 2451-9588
language English
publishDate 2024-12-01
publisher Elsevier
record_format Article
series Computers in Human Behavior Reports
spelling doaj-art-07bc7c0fc8e64e369bb11d62954a85632025-08-20T02:37:06ZengElsevierComputers in Human Behavior Reports2451-95882024-12-011610050410.1016/j.chbr.2024.100504Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworksChristian Bäcklund0Daniel Eriksson Sörman1Hanna M. Gavelin2Zsolt Demetrovics3Orsolya Király4Jessica K. Ljungberg5Department of Health, Education and Technology, Luleå University of Technology, Luleå, Sweden; Corresponding author. Laboratorievägen 14, 971 87, Luleå, Sweden.Department of Psychology, Umeå University, Umeå, SwedenDepartment of Psychology, Umeå University, Umeå, SwedenCollege of Education, Psychology and Social Work, Flinders University, Adelaide, Australia; Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary; Centre of Excellence in Responsible Gaming, University of Gibraltar, GibraltarInstitute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary; Centre of Excellence in Responsible Gaming, University of Gibraltar, GibraltarDepartment of Health, Education and Technology, Luleå University of Technology, Luleå, SwedenThe increasing interest in digital games and the reasons behind their popularity worldwide warrants further psychometric investigation of motivation factors for engagement in digital games. The present study aimed to validate the Motives for Online Gaming Questionnaire (MOGQ) in a Swedish sample and compare the associations between the seven motivational factors and gaming disorder symptoms across the American Psychiatric Association and World Health Organization diagnostic frameworks. Furthermore, considering the utility of more concise psychological measures, a 14-item version of the MOGQ was developed (MOGQ-14). A sample of 678 Swedish video game players (68.4% men, 29.7% women, and 1.9% other, Mage = 29.5 years, range 15–66) were included in the analyses after participating in an online survey. The analyses revealed that the Swedish version of the MOGQ had good psychometric properties. All MOGQ factors showed good reliability (McDonald's omega), and all intercorrelations among the MOGQ dimensions were consistent with previous findings. The results showed that, on average, men reported higher gaming motivations concerning competition than women. The relationships between six gaming motivation factors (social, escape, competition, coping, skill development, fantasy) and gaming disorder symptoms were consistent with previous research. Findings indicated that the relationship between motivations (escape and recreation) and gaming disorder symptoms varied across APA and WHO diagnostic frameworks, depending on the motivation scale used (MOGQ or MOGQ-14). Recreation significantly differed in its relationship with symptoms when using MOGQ, and the MOGQ-14 showed larger effect sizes in the WHO framework for escape and recreation motivations.http://www.sciencedirect.com/science/article/pii/S2451958824001374Gaming disorderInternet gaming disorderMotivationPsychometricsVideo gamesTechnological addictions
spellingShingle Christian Bäcklund
Daniel Eriksson Sörman
Hanna M. Gavelin
Zsolt Demetrovics
Orsolya Király
Jessica K. Ljungberg
Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks
Computers in Human Behavior Reports
Gaming disorder
Internet gaming disorder
Motivation
Psychometrics
Video games
Technological addictions
title Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks
title_full Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks
title_fullStr Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks
title_full_unstemmed Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks
title_short Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks
title_sort validating the motives for online gaming questionnaire mogq within the who and apa gaming disorder symptoms frameworks
topic Gaming disorder
Internet gaming disorder
Motivation
Psychometrics
Video games
Technological addictions
url http://www.sciencedirect.com/science/article/pii/S2451958824001374
work_keys_str_mv AT christianbacklund validatingthemotivesforonlinegamingquestionnairemogqwithinthewhoandapagamingdisordersymptomsframeworks
AT danielerikssonsorman validatingthemotivesforonlinegamingquestionnairemogqwithinthewhoandapagamingdisordersymptomsframeworks
AT hannamgavelin validatingthemotivesforonlinegamingquestionnairemogqwithinthewhoandapagamingdisordersymptomsframeworks
AT zsoltdemetrovics validatingthemotivesforonlinegamingquestionnairemogqwithinthewhoandapagamingdisordersymptomsframeworks
AT orsolyakiraly validatingthemotivesforonlinegamingquestionnairemogqwithinthewhoandapagamingdisordersymptomsframeworks
AT jessicakljungberg validatingthemotivesforonlinegamingquestionnairemogqwithinthewhoandapagamingdisordersymptomsframeworks