Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks
The increasing interest in digital games and the reasons behind their popularity worldwide warrants further psychometric investigation of motivation factors for engagement in digital games. The present study aimed to validate the Motives for Online Gaming Questionnaire (MOGQ) in a Swedish sample and...
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Elsevier
2024-12-01
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| Series: | Computers in Human Behavior Reports |
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| Online Access: | http://www.sciencedirect.com/science/article/pii/S2451958824001374 |
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| author | Christian Bäcklund Daniel Eriksson Sörman Hanna M. Gavelin Zsolt Demetrovics Orsolya Király Jessica K. Ljungberg |
| author_facet | Christian Bäcklund Daniel Eriksson Sörman Hanna M. Gavelin Zsolt Demetrovics Orsolya Király Jessica K. Ljungberg |
| author_sort | Christian Bäcklund |
| collection | DOAJ |
| description | The increasing interest in digital games and the reasons behind their popularity worldwide warrants further psychometric investigation of motivation factors for engagement in digital games. The present study aimed to validate the Motives for Online Gaming Questionnaire (MOGQ) in a Swedish sample and compare the associations between the seven motivational factors and gaming disorder symptoms across the American Psychiatric Association and World Health Organization diagnostic frameworks. Furthermore, considering the utility of more concise psychological measures, a 14-item version of the MOGQ was developed (MOGQ-14). A sample of 678 Swedish video game players (68.4% men, 29.7% women, and 1.9% other, Mage = 29.5 years, range 15–66) were included in the analyses after participating in an online survey. The analyses revealed that the Swedish version of the MOGQ had good psychometric properties. All MOGQ factors showed good reliability (McDonald's omega), and all intercorrelations among the MOGQ dimensions were consistent with previous findings. The results showed that, on average, men reported higher gaming motivations concerning competition than women. The relationships between six gaming motivation factors (social, escape, competition, coping, skill development, fantasy) and gaming disorder symptoms were consistent with previous research. Findings indicated that the relationship between motivations (escape and recreation) and gaming disorder symptoms varied across APA and WHO diagnostic frameworks, depending on the motivation scale used (MOGQ or MOGQ-14). Recreation significantly differed in its relationship with symptoms when using MOGQ, and the MOGQ-14 showed larger effect sizes in the WHO framework for escape and recreation motivations. |
| format | Article |
| id | doaj-art-07bc7c0fc8e64e369bb11d62954a8563 |
| institution | OA Journals |
| issn | 2451-9588 |
| language | English |
| publishDate | 2024-12-01 |
| publisher | Elsevier |
| record_format | Article |
| series | Computers in Human Behavior Reports |
| spelling | doaj-art-07bc7c0fc8e64e369bb11d62954a85632025-08-20T02:37:06ZengElsevierComputers in Human Behavior Reports2451-95882024-12-011610050410.1016/j.chbr.2024.100504Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworksChristian Bäcklund0Daniel Eriksson Sörman1Hanna M. Gavelin2Zsolt Demetrovics3Orsolya Király4Jessica K. Ljungberg5Department of Health, Education and Technology, Luleå University of Technology, Luleå, Sweden; Corresponding author. Laboratorievägen 14, 971 87, Luleå, Sweden.Department of Psychology, Umeå University, Umeå, SwedenDepartment of Psychology, Umeå University, Umeå, SwedenCollege of Education, Psychology and Social Work, Flinders University, Adelaide, Australia; Institute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary; Centre of Excellence in Responsible Gaming, University of Gibraltar, GibraltarInstitute of Psychology, ELTE Eötvös Loránd University, Budapest, Hungary; Centre of Excellence in Responsible Gaming, University of Gibraltar, GibraltarDepartment of Health, Education and Technology, Luleå University of Technology, Luleå, SwedenThe increasing interest in digital games and the reasons behind their popularity worldwide warrants further psychometric investigation of motivation factors for engagement in digital games. The present study aimed to validate the Motives for Online Gaming Questionnaire (MOGQ) in a Swedish sample and compare the associations between the seven motivational factors and gaming disorder symptoms across the American Psychiatric Association and World Health Organization diagnostic frameworks. Furthermore, considering the utility of more concise psychological measures, a 14-item version of the MOGQ was developed (MOGQ-14). A sample of 678 Swedish video game players (68.4% men, 29.7% women, and 1.9% other, Mage = 29.5 years, range 15–66) were included in the analyses after participating in an online survey. The analyses revealed that the Swedish version of the MOGQ had good psychometric properties. All MOGQ factors showed good reliability (McDonald's omega), and all intercorrelations among the MOGQ dimensions were consistent with previous findings. The results showed that, on average, men reported higher gaming motivations concerning competition than women. The relationships between six gaming motivation factors (social, escape, competition, coping, skill development, fantasy) and gaming disorder symptoms were consistent with previous research. Findings indicated that the relationship between motivations (escape and recreation) and gaming disorder symptoms varied across APA and WHO diagnostic frameworks, depending on the motivation scale used (MOGQ or MOGQ-14). Recreation significantly differed in its relationship with symptoms when using MOGQ, and the MOGQ-14 showed larger effect sizes in the WHO framework for escape and recreation motivations.http://www.sciencedirect.com/science/article/pii/S2451958824001374Gaming disorderInternet gaming disorderMotivationPsychometricsVideo gamesTechnological addictions |
| spellingShingle | Christian Bäcklund Daniel Eriksson Sörman Hanna M. Gavelin Zsolt Demetrovics Orsolya Király Jessica K. Ljungberg Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks Computers in Human Behavior Reports Gaming disorder Internet gaming disorder Motivation Psychometrics Video games Technological addictions |
| title | Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks |
| title_full | Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks |
| title_fullStr | Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks |
| title_full_unstemmed | Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks |
| title_short | Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks |
| title_sort | validating the motives for online gaming questionnaire mogq within the who and apa gaming disorder symptoms frameworks |
| topic | Gaming disorder Internet gaming disorder Motivation Psychometrics Video games Technological addictions |
| url | http://www.sciencedirect.com/science/article/pii/S2451958824001374 |
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