Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability
The advancement of technology enables new resources for education. The convergence of accessibility, usability, serious games (SG), and user-centered design (UCD) enables the development of inclusive resources to meet the needs of people with disabilities. This work aims to analyze and synthesize th...
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| Format: | Article |
| Language: | English |
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Servicio de Publicaciones de la Universidad de Extremadura
2024-07-01
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| Series: | Revista Latinoamericana de Tecnología Educativa |
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| Online Access: | https://relatec.unex.es/index.php/relatec/article/view/4834 |
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| author | Claudia Screpnik Francisca Negre-Bennasar Jesús Salinas |
| author_facet | Claudia Screpnik Francisca Negre-Bennasar Jesús Salinas |
| author_sort | Claudia Screpnik |
| collection | DOAJ |
| description | The advancement of technology enables new resources for education. The convergence of accessibility, usability, serious games (SG), and user-centered design (UCD) enables the development of inclusive resources to meet the needs of people with disabilities. This work aims to analyze and synthesize the developments of digital educational games, focusing on technical aspects to facilitate their implementation in the classroom. The criteria and recommendations of the PRISMA protocol (2020) were applied to conduct the search. Keywords were used to explore the Web of Science, Scopus, PubMed databases, and 21 journals, covering the period from 2018 to 2023. Initially, 799 articles were identified, and after the refinement process, 24 publications were analyzed. The results indicate a growing and ongoing interest in the topic. Current trends in the design and use of accessible video games for individuals with intellectual disabilities were identified, along with their impact on learning and educational inclusion. |
| format | Article |
| id | doaj-art-076c76202b2f4233bea6d0e0e802dfe8 |
| institution | Kabale University |
| issn | 1695-288X |
| language | English |
| publishDate | 2024-07-01 |
| publisher | Servicio de Publicaciones de la Universidad de Extremadura |
| record_format | Article |
| series | Revista Latinoamericana de Tecnología Educativa |
| spelling | doaj-art-076c76202b2f4233bea6d0e0e802dfe82025-08-20T03:55:28ZengServicio de Publicaciones de la Universidad de ExtremaduraRevista Latinoamericana de Tecnología Educativa1695-288X2024-07-012322750https://doi.org/10.17398/1695-288X.23.2.27Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usabilityClaudia Screpnik0https://orcid.org/0000-0002-0312-3669Francisca Negre-Bennasar1https://orcid.org/0000-0003-4636-2675Jesús Salinas2https://orcid.org/0000-0002-3043-8455Universidad de la Cuenca del PlataUniversidad de las Islas BalearesUniversidad de las Islas BalearesThe advancement of technology enables new resources for education. The convergence of accessibility, usability, serious games (SG), and user-centered design (UCD) enables the development of inclusive resources to meet the needs of people with disabilities. This work aims to analyze and synthesize the developments of digital educational games, focusing on technical aspects to facilitate their implementation in the classroom. The criteria and recommendations of the PRISMA protocol (2020) were applied to conduct the search. Keywords were used to explore the Web of Science, Scopus, PubMed databases, and 21 journals, covering the period from 2018 to 2023. Initially, 799 articles were identified, and after the refinement process, 24 publications were analyzed. The results indicate a growing and ongoing interest in the topic. Current trends in the design and use of accessible video games for individuals with intellectual disabilities were identified, along with their impact on learning and educational inclusion.https://relatec.unex.es/index.php/relatec/article/view/4834accesibilityusabilityeducational gameseducational technologyspecial education |
| spellingShingle | Claudia Screpnik Francisca Negre-Bennasar Jesús Salinas Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability Revista Latinoamericana de Tecnología Educativa accesibility usability educational games educational technology special education |
| title | Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability |
| title_full | Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability |
| title_fullStr | Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability |
| title_full_unstemmed | Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability |
| title_short | Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability |
| title_sort | inclusive education with serious games and user centered design exploring the intersection of accessibility and usability |
| topic | accesibility usability educational games educational technology special education |
| url | https://relatec.unex.es/index.php/relatec/article/view/4834 |
| work_keys_str_mv | AT claudiascrepnik inclusiveeducationwithseriousgamesandusercentereddesignexploringtheintersectionofaccessibilityandusability AT franciscanegrebennasar inclusiveeducationwithseriousgamesandusercentereddesignexploringtheintersectionofaccessibilityandusability AT jesussalinas inclusiveeducationwithseriousgamesandusercentereddesignexploringtheintersectionofaccessibilityandusability |