Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability

The advancement of technology enables new resources for education. The convergence of accessibility, usability, serious games (SG), and user-centered design (UCD) enables the development of inclusive resources to meet the needs of people with disabilities. This work aims to analyze and synthesize th...

Full description

Saved in:
Bibliographic Details
Main Authors: Claudia Screpnik, Francisca Negre-Bennasar, Jesús Salinas
Format: Article
Language:English
Published: Servicio de Publicaciones de la Universidad de Extremadura 2024-07-01
Series:Revista Latinoamericana de Tecnología Educativa
Subjects:
Online Access:https://relatec.unex.es/index.php/relatec/article/view/4834
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1849305390335918080
author Claudia Screpnik
Francisca Negre-Bennasar
Jesús Salinas
author_facet Claudia Screpnik
Francisca Negre-Bennasar
Jesús Salinas
author_sort Claudia Screpnik
collection DOAJ
description The advancement of technology enables new resources for education. The convergence of accessibility, usability, serious games (SG), and user-centered design (UCD) enables the development of inclusive resources to meet the needs of people with disabilities. This work aims to analyze and synthesize the developments of digital educational games, focusing on technical aspects to facilitate their implementation in the classroom. The criteria and recommendations of the PRISMA protocol (2020) were applied to conduct the search. Keywords were used to explore the Web of Science, Scopus, PubMed databases, and 21 journals, covering the period from 2018 to 2023. Initially, 799 articles were identified, and after the refinement process, 24 publications were analyzed. The results indicate a growing and ongoing interest in the topic. Current trends in the design and use of accessible video games for individuals with intellectual disabilities were identified, along with their impact on learning and educational inclusion.
format Article
id doaj-art-076c76202b2f4233bea6d0e0e802dfe8
institution Kabale University
issn 1695-288X
language English
publishDate 2024-07-01
publisher Servicio de Publicaciones de la Universidad de Extremadura
record_format Article
series Revista Latinoamericana de Tecnología Educativa
spelling doaj-art-076c76202b2f4233bea6d0e0e802dfe82025-08-20T03:55:28ZengServicio de Publicaciones de la Universidad de ExtremaduraRevista Latinoamericana de Tecnología Educativa1695-288X2024-07-012322750https://doi.org/10.17398/1695-288X.23.2.27Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usabilityClaudia Screpnik0https://orcid.org/0000-0002-0312-3669Francisca Negre-Bennasar1https://orcid.org/0000-0003-4636-2675Jesús Salinas2https://orcid.org/0000-0002-3043-8455Universidad de la Cuenca del PlataUniversidad de las Islas BalearesUniversidad de las Islas BalearesThe advancement of technology enables new resources for education. The convergence of accessibility, usability, serious games (SG), and user-centered design (UCD) enables the development of inclusive resources to meet the needs of people with disabilities. This work aims to analyze and synthesize the developments of digital educational games, focusing on technical aspects to facilitate their implementation in the classroom. The criteria and recommendations of the PRISMA protocol (2020) were applied to conduct the search. Keywords were used to explore the Web of Science, Scopus, PubMed databases, and 21 journals, covering the period from 2018 to 2023. Initially, 799 articles were identified, and after the refinement process, 24 publications were analyzed. The results indicate a growing and ongoing interest in the topic. Current trends in the design and use of accessible video games for individuals with intellectual disabilities were identified, along with their impact on learning and educational inclusion.https://relatec.unex.es/index.php/relatec/article/view/4834accesibilityusabilityeducational gameseducational technologyspecial education
spellingShingle Claudia Screpnik
Francisca Negre-Bennasar
Jesús Salinas
Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability
Revista Latinoamericana de Tecnología Educativa
accesibility
usability
educational games
educational technology
special education
title Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability
title_full Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability
title_fullStr Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability
title_full_unstemmed Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability
title_short Inclusive Education with Serious Games and User-Centered Design, exploring the intersection of accessibility and usability
title_sort inclusive education with serious games and user centered design exploring the intersection of accessibility and usability
topic accesibility
usability
educational games
educational technology
special education
url https://relatec.unex.es/index.php/relatec/article/view/4834
work_keys_str_mv AT claudiascrepnik inclusiveeducationwithseriousgamesandusercentereddesignexploringtheintersectionofaccessibilityandusability
AT franciscanegrebennasar inclusiveeducationwithseriousgamesandusercentereddesignexploringtheintersectionofaccessibilityandusability
AT jesussalinas inclusiveeducationwithseriousgamesandusercentereddesignexploringtheintersectionofaccessibilityandusability