Development and Evaluation of a Low-Jitter Hand Tracking System for Improving Typing Efficiency in a Virtual Reality Workspace

Virtual reality technology promises to transform immersive experiences across various applications, particularly within office environments. Despite its potential, the challenge of achieving efficient text entry in virtual reality persists. This study addresses this obstacle by introducing a novel m...

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Main Authors: Tianshu Xu, Wen Gu, Koichi Ota, Shinobu Hasegawa
Format: Article
Language:English
Published: MDPI AG 2025-01-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/9/1/4
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author Tianshu Xu
Wen Gu
Koichi Ota
Shinobu Hasegawa
author_facet Tianshu Xu
Wen Gu
Koichi Ota
Shinobu Hasegawa
author_sort Tianshu Xu
collection DOAJ
description Virtual reality technology promises to transform immersive experiences across various applications, particularly within office environments. Despite its potential, the challenge of achieving efficient text entry in virtual reality persists. This study addresses this obstacle by introducing a novel machine learning-based solution, namely, the two-stream long short-term memory typing method, to enhance text entry performance in virtual reality. The two-stream long short-term memory method utilizes the back-of-the-hand image, employing a long short-term memory network and a Kalman filter to enhance hand position tracking accuracy and minimize jitter. Through statistical analysis of the data collected in the experiment and questionnaire results, we confirmed the effectiveness of the proposed method. In addition, we conducted an extra experiment to explore the differences in users’ typing behavior between regular typing and virtual reality-based typing. This additional experiment provides valuable insights into how users adapt their typing behavior in different environments. These findings represent a significant step in advancing text entry within virtual reality, setting the stage for immersive work experiences in office environments and beyond.
format Article
id doaj-art-05b05b2d59974ca185c1399134149002
institution Kabale University
issn 2414-4088
language English
publishDate 2025-01-01
publisher MDPI AG
record_format Article
series Multimodal Technologies and Interaction
spelling doaj-art-05b05b2d59974ca185c13991341490022025-01-24T13:44:02ZengMDPI AGMultimodal Technologies and Interaction2414-40882025-01-0191410.3390/mti9010004Development and Evaluation of a Low-Jitter Hand Tracking System for Improving Typing Efficiency in a Virtual Reality WorkspaceTianshu Xu0Wen Gu1Koichi Ota2Shinobu Hasegawa3Division of Advanced Science and Technology, Japan Advanced Institute of Science and Technology, Ishikawa 923-1292, JapanCenter for Innovative Distance Education and Research, Japan Advanced Institute of Science and Technology, Ishikawa 923-1292, JapanCenter for Innovative Distance Education and Research, Japan Advanced Institute of Science and Technology, Ishikawa 923-1292, JapanCenter for Innovative Distance Education and Research, Japan Advanced Institute of Science and Technology, Ishikawa 923-1292, JapanVirtual reality technology promises to transform immersive experiences across various applications, particularly within office environments. Despite its potential, the challenge of achieving efficient text entry in virtual reality persists. This study addresses this obstacle by introducing a novel machine learning-based solution, namely, the two-stream long short-term memory typing method, to enhance text entry performance in virtual reality. The two-stream long short-term memory method utilizes the back-of-the-hand image, employing a long short-term memory network and a Kalman filter to enhance hand position tracking accuracy and minimize jitter. Through statistical analysis of the data collected in the experiment and questionnaire results, we confirmed the effectiveness of the proposed method. In addition, we conducted an extra experiment to explore the differences in users’ typing behavior between regular typing and virtual reality-based typing. This additional experiment provides valuable insights into how users adapt their typing behavior in different environments. These findings represent a significant step in advancing text entry within virtual reality, setting the stage for immersive work experiences in office environments and beyond.https://www.mdpi.com/2414-4088/9/1/4virtual realitytyping efficiencylow jitterhand tracking
spellingShingle Tianshu Xu
Wen Gu
Koichi Ota
Shinobu Hasegawa
Development and Evaluation of a Low-Jitter Hand Tracking System for Improving Typing Efficiency in a Virtual Reality Workspace
Multimodal Technologies and Interaction
virtual reality
typing efficiency
low jitter
hand tracking
title Development and Evaluation of a Low-Jitter Hand Tracking System for Improving Typing Efficiency in a Virtual Reality Workspace
title_full Development and Evaluation of a Low-Jitter Hand Tracking System for Improving Typing Efficiency in a Virtual Reality Workspace
title_fullStr Development and Evaluation of a Low-Jitter Hand Tracking System for Improving Typing Efficiency in a Virtual Reality Workspace
title_full_unstemmed Development and Evaluation of a Low-Jitter Hand Tracking System for Improving Typing Efficiency in a Virtual Reality Workspace
title_short Development and Evaluation of a Low-Jitter Hand Tracking System for Improving Typing Efficiency in a Virtual Reality Workspace
title_sort development and evaluation of a low jitter hand tracking system for improving typing efficiency in a virtual reality workspace
topic virtual reality
typing efficiency
low jitter
hand tracking
url https://www.mdpi.com/2414-4088/9/1/4
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AT wengu developmentandevaluationofalowjitterhandtrackingsystemforimprovingtypingefficiencyinavirtualrealityworkspace
AT koichiota developmentandevaluationofalowjitterhandtrackingsystemforimprovingtypingefficiencyinavirtualrealityworkspace
AT shinobuhasegawa developmentandevaluationofalowjitterhandtrackingsystemforimprovingtypingefficiencyinavirtualrealityworkspace