Virtual reality in skill development through user experience and technology advancements
Abstract New technologies, such as Virtual Reality (VR) / Virtual Environment (VE), which focus on User Experience (UX) to provide more engaging and immersive experiences, can help people grow their skills. Technology advancement is also an essential component of VR development. However, the literat...
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| Format: | Article |
| Language: | English |
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Springer
2025-08-01
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| Series: | Discover Computing |
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| Online Access: | https://doi.org/10.1007/s10791-025-09703-1 |
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| _version_ | 1849234587766489088 |
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| author | Mochammad Hannats Hanafi Ichsan Cecilia Sik-Lanyi Tibor Guzsvinecz |
| author_facet | Mochammad Hannats Hanafi Ichsan Cecilia Sik-Lanyi Tibor Guzsvinecz |
| author_sort | Mochammad Hannats Hanafi Ichsan |
| collection | DOAJ |
| description | Abstract New technologies, such as Virtual Reality (VR) / Virtual Environment (VE), which focus on User Experience (UX) to provide more engaging and immersive experiences, can help people grow their skills. Technology advancement is also an essential component of VR development. However, the literature needs to contain more studies on using VR as an assistive tool for skill development. This study aims to explore the impact of VR technological advancements on skill development through UX design taxonomies using a Systematic Literature Review (SLR). Skill development classification was conducted based on social, emotional, and behavioral (SEB) aspects. The selected studies that met the eligibility selection criteria were examined and synthesized. The study’s findings highlight the necessity of technology development for VR technology to accomplish UX for skill development, allowing them to become more self-sufficient. This research can enrich researchers and VR developers, particularly software, hardware, and artificial intelligence (AI) experts. More research should be conducted on the long-term use of VR as an assistive device, particularly for those seeking skill improvement to improve their quality of life. |
| format | Article |
| id | doaj-art-005f4fcc734740a5953dfd2635be050f |
| institution | Kabale University |
| issn | 2948-2992 |
| language | English |
| publishDate | 2025-08-01 |
| publisher | Springer |
| record_format | Article |
| series | Discover Computing |
| spelling | doaj-art-005f4fcc734740a5953dfd2635be050f2025-08-20T04:03:06ZengSpringerDiscover Computing2948-29922025-08-0128113010.1007/s10791-025-09703-1Virtual reality in skill development through user experience and technology advancementsMochammad Hannats Hanafi Ichsan0Cecilia Sik-Lanyi1Tibor Guzsvinecz2Department of Electrical Engineering and Information Systems, Faculty of Information Technology, University of PannoniaDepartment of Electrical Engineering and Information Systems, Faculty of Information Technology, University of PannoniaDepartment of Information Technology and its Applications, Faculty of Information Technology, University of PannoniaAbstract New technologies, such as Virtual Reality (VR) / Virtual Environment (VE), which focus on User Experience (UX) to provide more engaging and immersive experiences, can help people grow their skills. Technology advancement is also an essential component of VR development. However, the literature needs to contain more studies on using VR as an assistive tool for skill development. This study aims to explore the impact of VR technological advancements on skill development through UX design taxonomies using a Systematic Literature Review (SLR). Skill development classification was conducted based on social, emotional, and behavioral (SEB) aspects. The selected studies that met the eligibility selection criteria were examined and synthesized. The study’s findings highlight the necessity of technology development for VR technology to accomplish UX for skill development, allowing them to become more self-sufficient. This research can enrich researchers and VR developers, particularly software, hardware, and artificial intelligence (AI) experts. More research should be conducted on the long-term use of VR as an assistive device, particularly for those seeking skill improvement to improve their quality of life.https://doi.org/10.1007/s10791-025-09703-1Virtual realitySkill developmentSystematic literature reviewUser experienceSEB (social, emotional, and behavioral)Technology advancement |
| spellingShingle | Mochammad Hannats Hanafi Ichsan Cecilia Sik-Lanyi Tibor Guzsvinecz Virtual reality in skill development through user experience and technology advancements Discover Computing Virtual reality Skill development Systematic literature review User experience SEB (social, emotional, and behavioral) Technology advancement |
| title | Virtual reality in skill development through user experience and technology advancements |
| title_full | Virtual reality in skill development through user experience and technology advancements |
| title_fullStr | Virtual reality in skill development through user experience and technology advancements |
| title_full_unstemmed | Virtual reality in skill development through user experience and technology advancements |
| title_short | Virtual reality in skill development through user experience and technology advancements |
| title_sort | virtual reality in skill development through user experience and technology advancements |
| topic | Virtual reality Skill development Systematic literature review User experience SEB (social, emotional, and behavioral) Technology advancement |
| url | https://doi.org/10.1007/s10791-025-09703-1 |
| work_keys_str_mv | AT mochammadhannatshanafiichsan virtualrealityinskilldevelopmentthroughuserexperienceandtechnologyadvancements AT ceciliasiklanyi virtualrealityinskilldevelopmentthroughuserexperienceandtechnologyadvancements AT tiborguzsvinecz virtualrealityinskilldevelopmentthroughuserexperienceandtechnologyadvancements |