Showing 141 - 160 results of 330 for search '"entertainment"', query time: 0.05s Refine Results
  1. 141

    Explainable AI for DeepFake Detection by Nazneen Mansoor, Alexander I. Iliev

    Published 2025-01-01
    “…The surge in technological advancements has resulted in concerns over its misuse in politics and entertainment, making reliable detection methods essential. …”
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    Article
  2. 142

    Gamification: characteristics, trends, risks by A. P. Avdeeva, Yu. A. Safonova

    Published 2024-10-01
    “…The main risks of gamification development have been highlighted: hyperorientation to entertainment in areas that traditionally involve effort, and manipulation of people’s behavior in areas related to “shoulds”.…”
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    Article
  3. 143

    “Tik Tok” Application Impact in English Learning Experience on Motivation and Learning Student Achievement by Nadila Natasya, Adinda Siregar, Angellia Bheriani By, Bambang Nur Alamsyah Lubis

    Published 2023-12-01
    “…Although not all students use Tiktok as a learning medium, they only use Tiktok as entertainment. The average result of the percentage that Tiktok can have a good impact on students' English language skills is 86.7%, where this percentage was obtained from students who felt a good impact from Tiktok. …”
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  4. 144

    Far From the Madding Crowd /

    Published 2002
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    Video
  5. 145

    THE INFLUENCE OF SOCIAL MEDIA ON HUMAN RIGHTS ACTIVISM AND POLITICAL PARTICIPATION IN NORTH CENTRAL by ALERO MARTHER RICHARDS, SIMON REAZANYI SHEYIGARI

    Published 2024-08-01
    “…The youth are more inclined to using the new media for entertainment and social networking. The paper recommends that Nigerian youth are exposed to political participation online, thus, they should be active in there doing. …”
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    Article
  6. 146

    Dari Kentrung hingga Ken Palman: Pasang Surut Kesenian Kentrung Jepara, 1970-2021 by Alamsyah Alamsyah, Siti Maziyah, Vicky Very Angga

    Published 2023-07-01
    “…In addition, kentrung is also one of the entertainment's communities. In the 1970s to 1980s, kentrung experienced its heyday because it was in great demand by the public. …”
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    Article
  7. 147

    Mercados culturais no Brasil: o BNDES e o financiamento das empresas culturais brasileiras by Elder P. Maia Alves

    Published 2017-01-01
    “…Throughout the expansion of household expenditure on goods, services and cultural activities, especially between 2004 and 2014, the Brazilian Development Bank extended its actions, services, financial products for cultural undertakings, plotting this way to a branched financial and institutional network that directly involves those Brazilian companies in the cultural sector operating in certain chains of creation, production, distribution and commercialization of artistic and cultural, digital and entertainment activities, notably in the context of audiovisual, editorial and property segment. …”
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  8. 148

    The Breaking of the Square: Late Victorian Representations of Anglo-Sudanese Warfare by Luisa Villa

    Published 2007-12-01
    “…From the early 1880s (with the rise of the Mahdi, the disastrous defeat of General Hicks at Shaykan, the siege of Khartoum and its fall) to the late 1890s (with the slow advance of Kitchener’s army through the desert and along the Nile culminating in the battle of Omdurman), the military operations conducted in the Sudan not only fuelled a lively public debate, but provided exciting material for literature and popular entertainment. Indeed, with its austere desert landscape, its immemorial river and its warlike populations, the Sudan was marketed to the general public as the site for the perfect martial adventure. …”
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    Article
  9. 149

    Automatic Recommendation Algorithm for Video Background Music Based on Deep Learning by Hong Kai

    Published 2021-01-01
    “…As one of the traditional entertainment items, video background music has gradually changed from traditional consumption to network consumption, which naturally also has the problem of information overload. …”
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  10. 150

    MADONNA’S FOUR-DECADE INFLUENCE: BRAND STRATEGY AND GLOBAL IMPACT OF THE CELEBRATION TOUR RIO DE JANEIRO by Pedro BELTRÁN CUERVO, Cecilia VALLEJOS PARÁS

    Published 2024-12-01
    “…Madonna, a well-known musician and entertainer who has remained at the top of her game for over 40 years, is also a marketing and brand strategist. …”
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    Article
  11. 151

    Cricketing Insights Unveiled: Python-Based Information Extraction from IPL by Kubra Bashir, Afsheen Maroof, Fatima Maqbool, Kiran Bashir, Syeda Iqra Hassan

    Published 2024-12-01
    “…It plays a pivotal role across various fields, including healthcare, business, education, sports, and entertainment. Utilizing data science and Python programming, this study delves into analyzing raw IPL data to uncover actionable insights. …”
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  12. 152

    SEE IT, LIKE IT, BUY IT! HEDONIC SHOPPING MOTIVATIONS AND IMPULSE BUYING by Merima Činjarević, Kasim Tatić, Srđan Petrić

    Published 2011-05-01
    “…A focus on adventure, entertainment, excitement and sales may be an effective retailing strategy to stimulate impulse buying behavior. …”
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    Article
  13. 153

    An UAV-assisted VANET architecture for intelligent transportation system in smart cities by Ali Raza, Syed Hashim Raza Bukhari, Farhan Aadil, Zeshan Iqbal

    Published 2021-07-01
    “…It has been successfully used for intelligent transportation system and entertainment purposes for realization of smart cities. …”
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    Article
  14. 154

    Development of an autonomous chess robot system using computer vision and deep learning by Truong Duc Phuc, Bui Cao Son

    Published 2025-03-01
    “…Moreover, the fabrication cost of the robotic arm and its control system is approximately $100, making it both affordable and suitable for training and entertainment-focused chess robot systems. The results demonstrated that the autonomous chess robot system developed in this study is feasible for real-world applications for chess playing or chess training systems.…”
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  15. 155
  16. 156

    Infants of the Spring (1932): Cutting across the Stage of Harlem’s Black Bohemia by Elisa Cecchinato

    Published 2023-11-01
    “…On the other hand, it provided access to an entertainment world in which performance and camp were central. …”
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  17. 157

    Shifting Musical Imaginaries at the Polynesian Cultural Center by Cynthia L. Van Gilder, Dana R. Herrera

    Published 2023-07-01
    “…Polynesian music and dance performances are the definitive centerpiece of the PCC experience, and visitors are treated to live entertainment repeatedly throughout the park. These presentations can be read as performative texts and are here subjected to semiotic and discursive analysis. …”
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  18. 158

    Development and Evaluation of an Edutainment Tool for Imparting Education and Awareness among Type 1 Diabetes Children in Qatar by Abdulla Al Hamaq, Ahmed A Elasyouti, Rasha T Abou-Amona, Nedaa G ElKhatib

    Published 2024-04-01
    “…A total of 46 children with T1DM evaluated the degree of entertainment, usability, and clinical usefulness of the games with the structured questionnaire. …”
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  19. 159

    Less Is More in Digital Games Too: A Comparative Analysis of Visual Elements of Physical and Digital Versions for Two Tabletop Games by Darijo Čerepinko, Robert Štefanović, Krunoslav Hajdek, Petar Miljković

    Published 2025-01-01
    “…The changing habits of consuming entertainment via digital channels have been well researched in contemporary academic papers, as has the migration of different forms and formats into digital environments. …”
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  20. 160

    SEE IT, LIKE IT, BUY IT! HEDONIC SHOPPING MOTIVATIONS AND IMPULSE BUYING by Merima Činjarević, Kasim Tatić, Srđan Petrić

    Published 2011-05-01
    “…A focus on adventure, entertainment, excitement and sales may be an effective retailing strategy to stimulate impulse buying behavior. …”
    Get full text
    Article