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121
Les jeux de la spectature : paratextes cinématographiques des années vingt et archéologie du virtuel
Published 2013-12-01“…As early as the 1920s, the Classical Hollywood fiction film was described through two discursive formations: the discourse of entertainment and dreams on the one hand, the discourse of realism on the other hand. …”
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122
Airbnb amenities: Quantifying their contribution to the guest experience
Published 2025-05-01“…The findings reveal that certain categories including office, entertainment, ambiance, safety and accessibility amenities are significantly associated with the guest experience, while other categories including kitchen, living room, bedroom, bathroom, and outdoor amenities have no significant association with the guest experience. …”
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123
MEDICINAL CHEMISTRY IN POPULAR CULTURE: AN ANALYSIS OF THE REPRESENTATION OF BIOACTIVE SUBSTANCES IN CARTOONS AND GAMES
Published 2025-01-01“…By highlighting the importance of public science communication and media literacy, this study contributes to promoting critical thinking and a broader appreciation of the intersection between science, popular culture, and entertainment.…”
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124
Dynamic superframe adaptation using group-based media access control for handling traffic heterogeneity in wireless body area networks
Published 2020-08-01“…The applications of wireless body area network are not limited to healthcare monitoring applications but vastly used in entertainment applications. The applications are emerging at a fast pace and attract the attention of researchers. …”
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125
Sequential film marketing in China: The study of social platforms and their impacts
Published 2025-06-01“…The broadcast and eWOM modes were proxied by the volume and valence attributes of Maoyan and Douban, the two popular and professional platforms for video entertainment.Volume and valence on Maoyan and Douban were found to influence gross revenue, but volume on Maoyan has the highest predictive power. …”
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126
Marvel, Star Wars and the Risk of Being a Hero: Social Responsibilities for Transmedia Storytellers in the Age of Collective Journey
Published 2021-01-01“…The appearance of these stories in popular commercial entertainment is a reflection of our increasingly digital lives and heightened connectivity, as well as a by-product of our increasing tendency to transmedially tell stories. …”
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127
Study of the use of special effects in cinema
Published 2024-08-01“…Special effects used to enhance the entertainment of an audio visual work can act as such tools. …”
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128
After visibility: Data as a factor of production in Douyin e-commerce
Published 2025-03-01“…Since 2020, Douyin, an app known for its interactive entertainment and vibrant youth cultures, has risen to dominance in the retail sector. …”
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129
A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface
Published 2016-01-01“…As gestural interfaces emerged as a new type of user interface, their use has been vastly explored by the entertainment industry to better immerse the player in games. …”
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130
The Committee on Public Information: A transmedia war propaganda campaign
Published 2012-07-01“…Findings from the study include that the CPI created a transmedia war propaganda campaign, which enabled propaganda to successfully draw entertainment value from popular culture and credibility from journalism in order to influence public opinion.…”
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131
O mercado audiovisual brasileiro, o circuito alternativo de exibição, as mostras e festivais de cinema na Bahia contemporânea
Published 2017-01-01“…This work presents some of the most recent transformations in the relations between culture and market in contemporary Brazil, in order to indicate some of the empirical indicators that have been able to reshape and resize the strategies of some of the main market agents involved in this process, whether state or private, generating all sorts of new business models and companies classified as cultural, inscribed in the widespread expansion of the entertainment and leisure markets. It should be noted that the reflections are included on what part of the specialized literature in the social sciences categorizes as creative economy, specially due to the management of the agents involved, of the new aesthetic and symbolic justifications that start to develop a panorama which, based on the general growth of the Brazilian economy in the period considered, indicates the robustness of what can be described as contemporary cultural capitalism. …”
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132
Advancing Computational Humor: LLaMa-3 Based Generation with DistilBert Evaluation Framework
Published 2025-01-01“…These results demonstrate the model's exceptional capability in generating humor, offering a more efficient and scalable solution for applications such as conversational agents and entertainment platforms. This research advances the field by showcasing the benefits of comprehensive dataset preparation and targeted fine-tuning, providing a foundation for future developments in humor-related artificial intelligence applications.…”
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133
Moral Aspects of Some Combat Sports
Published 2020-09-01“…Nowadays, sport is very popular as a way of spending free time, taking care of one’s health and physical condition, as well as being an entertainment worth watching; sport is also judged positively, when it comes to moral aspects. …”
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134
Animated mesh simplification based on motion features in visual sensor networks
Published 2019-01-01“…The three-dimensional animated model is widely used in scientific visualization, entertainment, and virtual applications, especially in visual sensor networks. …”
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135
Literature and History: Study of Nigerian Indigenous Historical Novels
Published 2021-12-01“… The assumption that history posits itself as a fact, while literature is to be taken as an artistic form, only for entertainment (i.e., the difference between truth and falsehood, reality and illusion) has long been debated by formalists and soclologlsts of literature. …”
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136
The Myth of Don Juan Onstage up to and through Victorian Times
Published 2017-11-01“…This paper explains how the initially tragic Don Juan came to be a favourite for light onstage entertainment between the years 1837 and 1901 on both sides of the Channel.…”
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137
DELINEATION OF WOMEN IDENTITY IN THE DISNEY ANIMATED FILM ECANTO (2019)
Published 2022-10-01“… Disney's animated films is produced not only to provide entertainment but also to deliver messages in it. Most Disney animated films have a target audience of children. …”
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138
An Efficient Prediction-Based Data Forwarding Strategy in Vehicular Ad Hoc Network
Published 2015-08-01“…As an important infrastructure of intelligent transportation system (ITS), vehicular ad hoc networks (VANETs) provide navigation and positioning, information services, driver assistance, in-vehicle entertainment, and other functions for the owners improving the development of the future smart city. …”
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139
Komischer Diskurs: kognitiv und kulturbedingt
Published 2025-02-01“…The study focuses on comic texts from Internet sources that reflect people’s attitudes through comments not only on comic texts as a means of entertainment, but also on situations and phenomena. …”
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140
The place and role of leisure in the Moscow students’ everyday life in the context of the information society development
Published 2022-07-01“…Special attention is paid to modern forms of leisure for students, such as: spending time on the Internet, visiting experimental theaters and cinemas, watching talk shows and entertainment programs, visiting immersive shows, participating in modern youth organisations, etc. …”
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