Showing 121 - 140 results of 330 for search '"entertainment"', query time: 0.06s Refine Results
  1. 121

    Les jeux de la spectature : paratextes cinématographiques des années vingt et archéologie du virtuel by Fabrice Lyczba

    Published 2013-12-01
    “…As early as the 1920s, the Classical Hollywood fiction film was described through two discursive formations: the discourse of entertainment and dreams on the one hand, the discourse of realism on the other hand. …”
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  2. 122

    Airbnb amenities: Quantifying their contribution to the guest experience by Wondwesen Tafesse, Urwa Tariq

    Published 2025-05-01
    “…The findings reveal that certain categories including office, entertainment, ambiance, safety and accessibility amenities are significantly associated with the guest experience, while other categories including kitchen, living room, bedroom, bathroom, and outdoor amenities have no significant association with the guest experience. …”
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  3. 123

    MEDICINAL CHEMISTRY IN POPULAR CULTURE: AN ANALYSIS OF THE REPRESENTATION OF BIOACTIVE SUBSTANCES IN CARTOONS AND GAMES by Aldo S. de Oliveira, Angelica Justino, Thiago H. Doring, Vanessa Nascimento

    Published 2025-01-01
    “…By highlighting the importance of public science communication and media literacy, this study contributes to promoting critical thinking and a broader appreciation of the intersection between science, popular culture, and entertainment.…”
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  4. 124

    Dynamic superframe adaptation using group-based media access control for handling traffic heterogeneity in wireless body area networks by Yousaf Zia, Fasial Bashir, Kashif Naseer Qureshi

    Published 2020-08-01
    “…The applications of wireless body area network are not limited to healthcare monitoring applications but vastly used in entertainment applications. The applications are emerging at a fast pace and attract the attention of researchers. …”
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  5. 125

    Sequential film marketing in China: The study of social platforms and their impacts by Yuntsai Chou, Wei Lin

    Published 2025-06-01
    “…The broadcast and eWOM modes were proxied by the volume and valence attributes of Maoyan and Douban, the two popular and professional platforms for video entertainment.Volume and valence on Maoyan and Douban were found to influence gross revenue, but volume on Maoyan has the highest predictive power. …”
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  6. 126

    Marvel, Star Wars and the Risk of Being a Hero: Social Responsibilities for Transmedia Storytellers in the Age of Collective Journey by Webster Luke

    Published 2021-01-01
    “…The appearance of these stories in popular commercial entertainment is a reflection of our increasingly digital lives and heightened connectivity, as well as a by-product of our increasing tendency to transmedially tell stories. …”
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  7. 127

    Study of the use of special effects in cinema by Yu. V. Vorontsova, E. A. Alieva

    Published 2024-08-01
    “…Special effects used to  enhance the entertainment of   an audio visual work can act as   such tools. …”
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  8. 128

    After visibility: Data as a factor of production in Douyin e-commerce by Shuaishuai Wang

    Published 2025-03-01
    “…Since 2020, Douyin, an app known for its interactive entertainment and vibrant youth cultures, has risen to dominance in the retail sector. …”
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  9. 129

    A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface by Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda

    Published 2016-01-01
    “…As gestural interfaces emerged as a new type of user interface, their use has been vastly explored by the entertainment industry to better immerse the player in games. …”
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  10. 130

    The Committee on Public Information: A transmedia war propaganda campaign by Benson Krystina

    Published 2012-07-01
    “…Findings from the study include that the CPI created a transmedia war propaganda campaign, which enabled propaganda to successfully draw entertainment value from popular culture and credibility from journalism in order to influence public opinion.…”
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  11. 131

    O mercado audiovisual brasileiro, o circuito alternativo de exibição, as mostras e festivais de cinema na Bahia contemporânea by Mariella Pitombo Vieira, Milene de Cássia Silveira Gusmão

    Published 2017-01-01
    “…This work presents some of the most recent transformations in the relations between culture and market in contemporary Brazil, in order to indicate some of the empirical indicators that have been able to reshape and resize the strategies of some of the main market agents involved in this process, whether state or private, generating all sorts of new business models and companies classified as cultural, inscribed in the widespread expansion of the entertainment and leisure markets. It should be noted that the reflections are included on what part of the specialized literature in the social sciences categorizes as creative economy, specially due to the management of the agents involved, of the new aesthetic and symbolic justifications that start to develop a panorama which, based on the general growth of the Brazilian economy in the period considered, indicates the robustness of what can be described as contemporary cultural capitalism. …”
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  12. 132

    Advancing Computational Humor: LLaMa-3 Based Generation with DistilBert Evaluation Framework by He Jinliang, Mei Aohan

    Published 2025-01-01
    “…These results demonstrate the model's exceptional capability in generating humor, offering a more efficient and scalable solution for applications such as conversational agents and entertainment platforms. This research advances the field by showcasing the benefits of comprehensive dataset preparation and targeted fine-tuning, providing a foundation for future developments in humor-related artificial intelligence applications.…”
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  13. 133

    Moral Aspects of Some Combat Sports by Jacek Meller

    Published 2020-09-01
    “…Nowadays, sport is very popular as a way of spending free time, taking care of one’s health and physical condition, as well as being an entertainment worth watching; sport is also judged positively, when it comes to moral aspects. …”
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  14. 134

    Animated mesh simplification based on motion features in visual sensor networks by Hongjie Yang, Fan Zhou, Ge Lin, Mouguang Lin, Shujin Lin

    Published 2019-01-01
    “…The three-dimensional animated model is widely used in scientific visualization, entertainment, and virtual applications, especially in visual sensor networks. …”
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  15. 135

    Literature and History: Study of Nigerian Indigenous Historical Novels by Lere Adeyemi

    Published 2021-12-01
    “… The assumption that history posits itself as a fact, while literature is to be taken as an artistic form, only for entertainment (i.e., the difference between truth and falsehood, reality and illusion) has long been debated by formalists and soclologlsts of literature. …”
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  16. 136

    The Myth of Don Juan Onstage up to and through Victorian Times by Rocío G. Sumillera

    Published 2017-11-01
    “…This paper explains how the initially tragic Don Juan came to be a favourite for light onstage entertainment between the years 1837 and 1901 on both sides of the Channel.…”
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  17. 137

    DELINEATION OF WOMEN IDENTITY IN THE DISNEY ANIMATED FILM ECANTO (2019) by Agustin Diana Wardaniningsih, E. Ngestirosa Endang Woro Kasih

    Published 2022-10-01
    “… Disney's animated films is produced not only to provide entertainment but also to deliver messages in it. Most Disney animated films have a target audience of children. …”
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  18. 138

    An Efficient Prediction-Based Data Forwarding Strategy in Vehicular Ad Hoc Network by Wanting Zhu, Deyun Gao, Chuan Heng Foh

    Published 2015-08-01
    “…As an important infrastructure of intelligent transportation system (ITS), vehicular ad hoc networks (VANETs) provide navigation and positioning, information services, driver assistance, in-vehicle entertainment, and other functions for the owners improving the development of the future smart city. …”
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  19. 139

    Komischer Diskurs: kognitiv und kulturbedingt by Oksana Zubach

    Published 2025-02-01
    “…The study focuses on comic texts from Internet sources that reflect people’s attitudes through comments not only on comic texts as a means of entertainment, but also on situations and phenomena. …”
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  20. 140

    The place and role of leisure in the Moscow students’ everyday life in the context of the information society development by Yu. P. Nadekhina, A. A. Kolchin, E. V. Kryukova

    Published 2022-07-01
    “…Special attention is paid to modern forms of leisure for students, such as: spending time on the Internet, visiting experimental theaters and cinemas, watching talk shows and entertainment programs, visiting immersive shows, participating in modern youth organisations, etc. …”
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