Showing 221 - 240 results of 330 for search '"entertainment"', query time: 0.07s Refine Results
  1. 221

    Effect of yoga exercises on lung volumes, vital capacity, and attention span in school going students by Reema Joshi, Manisha Rathi, Komal Preet Kaur

    Published 2024-12-01
    “…Objective The digital age has made children more dependent on digital sources for study and entertainment, which leads to increased physical inactivity that contributes to reduced work breathing and attention. …”
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  2. 222

    LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES by Elena Shliakhovchuk

    Published 2023-12-01
    “… In recent years, scholarly investigations have yielded the consensus that video games possess multifaceted attributes that extend beyond their conventional perception as mere sources of leisure, diversion, and entertainment. The immersive nature of video games has led to increased interest in their use as platforms for engaging in discourses across a diverse array of subject matters with the potential to reach a wider audience and generate meaningful impact. …”
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  3. 223

    Understanding the Operational Efficiency of Bicycle-Sharing Based on the Influencing Factor Analyses: A Case Study in Nanjing, China by Beibei Hu, Yunfeng Gao, Jiechen Yan, Yue Sun, Yang Ding, Ji Bian, Xianlei Dong, Huijun Sun

    Published 2021-01-01
    “…During morning and evening rush hours, only less than 10% of rental stations have high inflow and outflow, and there is an imbalance of inflow and outflow for the same rental station at different times of the day. (3) The stepwise regression results show that the inflow and outflow of bicycle-sharing rental stations are mainly affected by the distribution of traffic, education, entertainment, medical, and other functional zones near the stations. …”
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  4. 224

    Exploring Factors Influencing Crash Occurrence Involving Autonomous Vehicle: Random Parameters Model With Heterogeneity in Means and Variances Approach by Haocheng Li, Amjad Pervez, Jaeyoung Jay Lee

    Published 2025-01-01
    “…On segments, first quarter of the year, the retail/entertainment land use, sideswipe collision, dangerous maneuver of HDVs and proceeding straight moment of AVs affect the likelihood of AV-involved crashes. …”
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  5. 225

    Investigating the Process of Urban Physical Development with Emphasis on Real Estate Taxes (Case Study: Five regions of Zahedan) by Abdolali Puor Keikhaei, Mahmoud Reza Anvari, Gholam Reza Miri

    Published 2021-06-01
    “…The results of the model function of the ranking of indicators indicate that public health and environment indices are in a desirable condition, Housing indices and quality of access are at a moderate level and educational, commercial, entertainment and recreational indicators are at an unfavorable level. …”
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  6. 226

    The Impact of Online Learning System on Students Affected with Stroke Disease by Sobia Wassan, Chen Xi, Tian Shen, Kamal Gulati, Kinza Ibraheem, Rana M. Amir Latif Rajpoot

    Published 2022-01-01
    “…The study further reveals that subjective happiness is influenced by its efficiency, entertainment value, and effectiveness. Does the research offer an original emphasis on analyzing how does lack of sleep affect our brains? …”
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  7. 227

    Critical Analysis and Application of Net-Metering Practice in MEPCO by Hassan Zahid, Farhana Umer, Zeeshan Rashid, Abdur Raheem, Rabia Shakoor, G. Amjad Hussain

    Published 2020-01-01
    “…The electrical infrastructure around the globe is expanding at a rapid rate for the sake of fulfilling power demands in the domestic, commercial and entertainment industries aiming to boost the living standards. …”
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  8. 228

    A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects by Leila Shahmoradi, Fatemeh Mohammadian, Meysam Rahmani Katigari

    Published 2022-01-01
    “…Serious games serve a specific purpose in addition to entertainment. They can be more engaging than exercises since they replace reward and motivation systems with real-world motivations as a complement for rehabilitation activities. …”
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  9. 229

    The art of being healthy: a qualitative study to develop a thematic framework for understanding the relationship between health and the arts by Matthew Knuiman, Peter Wright, Michael Rosenberg, Christina R Davies

    Published 2014-04-01
    “…Participants were randomly selected from a pool of general population nominees who engaged in the arts for enjoyment, entertainment or as a hobby (response rate=100%).Results A thematic analysis was conducted using QSR-NVivo10. …”
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  10. 230

    Patients’ preferences on atopic dermatitis skincare and social media use: a qualitative study by Roxana Mazilu, Stefanie Ziehfreund, Stephan Traidl, Alexander Zink

    Published 2025-02-01
    “…The emergence of social media (SM) as a vast information source for skincare and healthy lifestyle has transformed its role from mere entertainment. This study aimed to explore the attitudes of AD patients towards SM as an information source for their AD products, understand their purchase behavior, and identify unmet needs. …”
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  11. 231
  12. 232

    Multidrug-Resistant Bacteria on the Mobile Phones and Computer Keyboards of Healthcare University Students in Ghana by Michael Olu-Taiwo, Christian Afotey Laryea, David Kweku Mykels, Akua Obeng Forson

    Published 2021-01-01
    “…Globally, mobile phones and computers (laptops and desktops) are indispensable part of human lives for communication, entertainment, and educational purposes. However, there are concerns about the increasing risk of bacterial contamination and antibiotic resistant trends from the surfaces of these devices. …”
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  13. 233

    History of Lithuania in Cinema and Television. Peculiarities of discourse construction by Rūta Šermukšnytė

    Published 2004-12-01
    “…They are determined by internal (particularity of audio-visual language as the means of creation and perception of the way of expression, genre requirements) and external (concepts of purpose of institutions that create audio-visual history which range between conveyance, entertainment, and society education; their wish to please the audience and survive in competition) factors.   …”
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  14. 234

    Film watching habits of journalism students from the perspective of the theory of utilities and satisfaction by Vujović Marija, Obradović Neven

    Published 2024-01-01
    “…The results o f the research show that watching movies is a frequent activity for journalism students, that they most often watch movies online, on a computer and/or mobile phone, that most journalism students go to the cinema with friends, and that journalism students cite entertainment and socializing with friends, partners or family as the most common reason for going to the cinema. …”
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  15. 235

    DIGITAL AND NON-DIGITAL GAMES IN YOUNG LEARNER EFL CLASSROOMS AT WARTIME IN UKRAINE by Ilona Huszti, Enikő Nagy-Kolozsvári, Márta Fábián

    Published 2024-10-01
    “…Conversely, digital games were preferred for home-based play primarily due to their inherent entertainment value, essentially bringing them pleasure and enjoyment. …”
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  16. 236

    Perancangan User Experience Aplikasi Reservasi Online Pada Grahadi Bali Menggunakan Metode Design Thinking by I Putu Ardhika Pranaliwa, Retno Indah Rokhmawati, Satrio Hadi Wijoyo

    Published 2024-02-01
    “… Grahadi Bali merupakan salah satu perusahaan yang bergerak pada bidang entertainment terutama karaoke di Bali. Grahadi Bali mengalami kepadatan pelanggan yang tidak menentu akibat meningkatnya jumlah wisatawan yang pergi ke Bali. …”
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  17. 237

    Evolution of CFD as an engineering science. A personal perspective with emphasis on the finite volume method by Runchal, Akshai Kumar

    Published 2024-06-01
    “…These include both traditional disciplines such as aerospace, automotive, mechanical and thermal sciences, and newer disciplines and emerging fields of human and social relevance such as biomedical, sports, entertainment, food processing, fire safety, HVAC and energy efficiency. …”
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  18. 238

    Gamified Shoulder Rehabilitation for Mild Stroke Patients Using Virtual Reality by Roy Francis Navea, Vincent Mao Talde, Francisco Luis Armintia, Sarrah Mae Dela Cruz, Gabriel Medina, Alvin Decena

    Published 2025-01-01
    “…Gamification in VR has the potential to transform traditional methods in healthcare, education, training, and entertainment by providing an engaging, interactive experience that captures users' attention and fosters positive outcomes.…”
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  19. 239

    On the Energy Efficiency of Indoor Air Conditioning by S. N. Osipov, A. V. Zakharenko, E. M. Shirokova

    Published 2019-08-01
    “…The increase of average outdoor temperatures and their fluctuations over the past 20 years (as evidenced by the records of summer temperatures in our country) has significantly increased the need for air conditioning premises where people are present for a long time, especially when they are crowded (shops, entertainment halls, classrooms, etc.). The air conditioning process is quite energy-intensive, but the growth of well-being in many republics of the former USSR, as well as the increasing complexity of the physiological adaptation of the human body to rising outdoor temperatures make it possible (and at the same time necessary) to implement these systems on a large scale. …”
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  20. 240

    Prediksi Rating Film IMDb Menggunakan Decision Tree by Rifqy Rosdiyah Ilmi, Fachrul Kurniawan, Sri Harini

    Published 2023-08-01
    “…Abstract The film industry is not just an industry or entertainment but also a global business center. The popularity or success of box office movies has always been a concern around the world. …”
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