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221
Effect of yoga exercises on lung volumes, vital capacity, and attention span in school going students
Published 2024-12-01“…Objective The digital age has made children more dependent on digital sources for study and entertainment, which leads to increased physical inactivity that contributes to reduced work breathing and attention. …”
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222
LEARNING ABOUT REFUGEE LIFE WITH EDUCATIONAL VIDEO GAMES
Published 2023-12-01“… In recent years, scholarly investigations have yielded the consensus that video games possess multifaceted attributes that extend beyond their conventional perception as mere sources of leisure, diversion, and entertainment. The immersive nature of video games has led to increased interest in their use as platforms for engaging in discourses across a diverse array of subject matters with the potential to reach a wider audience and generate meaningful impact. …”
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223
Understanding the Operational Efficiency of Bicycle-Sharing Based on the Influencing Factor Analyses: A Case Study in Nanjing, China
Published 2021-01-01“…During morning and evening rush hours, only less than 10% of rental stations have high inflow and outflow, and there is an imbalance of inflow and outflow for the same rental station at different times of the day. (3) The stepwise regression results show that the inflow and outflow of bicycle-sharing rental stations are mainly affected by the distribution of traffic, education, entertainment, medical, and other functional zones near the stations. …”
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224
Exploring Factors Influencing Crash Occurrence Involving Autonomous Vehicle: Random Parameters Model With Heterogeneity in Means and Variances Approach
Published 2025-01-01“…On segments, first quarter of the year, the retail/entertainment land use, sideswipe collision, dangerous maneuver of HDVs and proceeding straight moment of AVs affect the likelihood of AV-involved crashes. …”
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225
Investigating the Process of Urban Physical Development with Emphasis on Real Estate Taxes (Case Study: Five regions of Zahedan)
Published 2021-06-01“…The results of the model function of the ranking of indicators indicate that public health and environment indices are in a desirable condition, Housing indices and quality of access are at a moderate level and educational, commercial, entertainment and recreational indicators are at an unfavorable level. …”
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226
The Impact of Online Learning System on Students Affected with Stroke Disease
Published 2022-01-01“…The study further reveals that subjective happiness is influenced by its efficiency, entertainment value, and effectiveness. Does the research offer an original emphasis on analyzing how does lack of sleep affect our brains? …”
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227
Critical Analysis and Application of Net-Metering Practice in MEPCO
Published 2020-01-01“…The electrical infrastructure around the globe is expanding at a rapid rate for the sake of fulfilling power demands in the domestic, commercial and entertainment industries aiming to boost the living standards. …”
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228
A Systematic Review on Serious Games in Attention Rehabilitation and Their Effects
Published 2022-01-01“…Serious games serve a specific purpose in addition to entertainment. They can be more engaging than exercises since they replace reward and motivation systems with real-world motivations as a complement for rehabilitation activities. …”
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229
The art of being healthy: a qualitative study to develop a thematic framework for understanding the relationship between health and the arts
Published 2014-04-01“…Participants were randomly selected from a pool of general population nominees who engaged in the arts for enjoyment, entertainment or as a hobby (response rate=100%).Results A thematic analysis was conducted using QSR-NVivo10. …”
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230
Patients’ preferences on atopic dermatitis skincare and social media use: a qualitative study
Published 2025-02-01“…The emergence of social media (SM) as a vast information source for skincare and healthy lifestyle has transformed its role from mere entertainment. This study aimed to explore the attitudes of AD patients towards SM as an information source for their AD products, understand their purchase behavior, and identify unmet needs. …”
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231
Use of screens, books and adults' interactions on toddler's language and motor skills: A cross-cultural study among 19 Latin American countries from different SES.
Published 2025-01-01“…The frequency of shared screen use with adults demonstrated positive correlations with language skills, after controlling for sociodemographic variables. Lastly, entertainment and educational content was associated with higher levels of language skills compared to music. …”
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232
Multidrug-Resistant Bacteria on the Mobile Phones and Computer Keyboards of Healthcare University Students in Ghana
Published 2021-01-01“…Globally, mobile phones and computers (laptops and desktops) are indispensable part of human lives for communication, entertainment, and educational purposes. However, there are concerns about the increasing risk of bacterial contamination and antibiotic resistant trends from the surfaces of these devices. …”
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233
History of Lithuania in Cinema and Television. Peculiarities of discourse construction
Published 2004-12-01“…They are determined by internal (particularity of audio-visual language as the means of creation and perception of the way of expression, genre requirements) and external (concepts of purpose of institutions that create audio-visual history which range between conveyance, entertainment, and society education; their wish to please the audience and survive in competition) factors. …”
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234
Film watching habits of journalism students from the perspective of the theory of utilities and satisfaction
Published 2024-01-01“…The results o f the research show that watching movies is a frequent activity for journalism students, that they most often watch movies online, on a computer and/or mobile phone, that most journalism students go to the cinema with friends, and that journalism students cite entertainment and socializing with friends, partners or family as the most common reason for going to the cinema. …”
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235
DIGITAL AND NON-DIGITAL GAMES IN YOUNG LEARNER EFL CLASSROOMS AT WARTIME IN UKRAINE
Published 2024-10-01“…Conversely, digital games were preferred for home-based play primarily due to their inherent entertainment value, essentially bringing them pleasure and enjoyment. …”
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236
Perancangan User Experience Aplikasi Reservasi Online Pada Grahadi Bali Menggunakan Metode Design Thinking
Published 2024-02-01“… Grahadi Bali merupakan salah satu perusahaan yang bergerak pada bidang entertainment terutama karaoke di Bali. Grahadi Bali mengalami kepadatan pelanggan yang tidak menentu akibat meningkatnya jumlah wisatawan yang pergi ke Bali. …”
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237
Evolution of CFD as an engineering science. A personal perspective with emphasis on the finite volume method
Published 2024-06-01“…These include both traditional disciplines such as aerospace, automotive, mechanical and thermal sciences, and newer disciplines and emerging fields of human and social relevance such as biomedical, sports, entertainment, food processing, fire safety, HVAC and energy efficiency. …”
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238
Gamified Shoulder Rehabilitation for Mild Stroke Patients Using Virtual Reality
Published 2025-01-01“…Gamification in VR has the potential to transform traditional methods in healthcare, education, training, and entertainment by providing an engaging, interactive experience that captures users' attention and fosters positive outcomes.…”
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239
On the Energy Efficiency of Indoor Air Conditioning
Published 2019-08-01“…The increase of average outdoor temperatures and their fluctuations over the past 20 years (as evidenced by the records of summer temperatures in our country) has significantly increased the need for air conditioning premises where people are present for a long time, especially when they are crowded (shops, entertainment halls, classrooms, etc.). The air conditioning process is quite energy-intensive, but the growth of well-being in many republics of the former USSR, as well as the increasing complexity of the physiological adaptation of the human body to rising outdoor temperatures make it possible (and at the same time necessary) to implement these systems on a large scale. …”
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240
Prediksi Rating Film IMDb Menggunakan Decision Tree
Published 2023-08-01“…Abstract The film industry is not just an industry or entertainment but also a global business center. The popularity or success of box office movies has always been a concern around the world. …”
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