Orientalization of Gaming A Postcolonial Study of Call of Duty Modern Warfare
Call of Duty is a popular first-person shooter (FPS) game. Call of Duty: Modern Warfare (2007) was the first game in the franchise which did not focus on the World Wars’ history. It was also the first Call of Duty which had a continuous interactive digital narrative (IDN). This article attempts to t...
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| Main Authors: | , , |
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| Format: | Article |
| Language: | fas |
| Published: |
University of Birjand
2024-05-01
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| Series: | مطالعات بینرشتهای ادبیات، هنر و علوم انسانی |
| Subjects: | |
| Online Access: | https://islah.birjand.ac.ir/article_2922_b8afdf823977f8f56d9093f9f6ab6cec.pdf |
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| Summary: | Call of Duty is a popular first-person shooter (FPS) game. Call of Duty: Modern Warfare (2007) was the first game in the franchise which did not focus on the World Wars’ history. It was also the first Call of Duty which had a continuous interactive digital narrative (IDN). This article attempts to take a comparative approach to the game. As a cultural product, the game is susceptible to postcolonial and Orientalist discourses. This article attempts to apply Edward Wadie Said’s theories to Call of Duty: Modern Warfare in order to prove that the game’s IDN was shaped by postcolonialism and Orientalism. The game functioned as a cultural medium which disseminated Orientalist discourses amongst its player base. As such, this article tries to not only shed light upon a lesser-known aspect of Call of Duty: Modern Warfare but also to demonstrate that computer games are not exempt from external cultural forces. |
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| ISSN: | 2783-2759 |