Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis

Introduction: This study explores the possibilities of leveraging immersive virtual reality (VR) training for the improvement of table tennis skills. The primary objective was to assess the in-fluence of VR intervention on the development of table tennis skills. Materials and Methods: Thirty-eight p...

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Main Authors: Martin ŠKOPEK, Josef HEIDLER, Štefan BALKÓ, Lenka VOJTÍKOVÁ, Radka ULRICHOVÁ
Format: Article
Language:English
Published: Akademia Wychowania Fizycznego i Sportu w Gdansku 2024-09-01
Series:Baltic Journal of Health and Physical Activity
Subjects:
Online Access:https://www.balticsportscience.com/journal/vol16/iss3/5/
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author Martin ŠKOPEK
Josef HEIDLER
Štefan BALKÓ
Lenka VOJTÍKOVÁ
Radka ULRICHOVÁ
author_facet Martin ŠKOPEK
Josef HEIDLER
Štefan BALKÓ
Lenka VOJTÍKOVÁ
Radka ULRICHOVÁ
author_sort Martin ŠKOPEK
collection DOAJ
description Introduction: This study explores the possibilities of leveraging immersive virtual reality (VR) training for the improvement of table tennis skills. The primary objective was to assess the in-fluence of VR intervention on the development of table tennis skills. Materials and Methods: Thirty-eight participants, whose mean age was 17.37 ± 0.84 years and who lacked previous table tennis experience, were divided into experimental (n = 21) and control (n = 17) groups. The experimental group engaged in six sessions of VR training aimed at enhancing table tennis skills, and their performance was evaluated using a comprehensive test battery. In contrast, the control group received no intervention, serving as the baseline for comparison. Results: The experimental group showed significant improvements in forehand and backhand return performance, accompanied by a higher overall test battery score. Conversely, no discernible changes were observed in the control group. Conclusions: The findings indicate that VR training has a positive impact on the development of specific motor skills in novice table tennis players. Enhanced forehand and backhand performance, coupled with higher overall test scores, underscore the effectiveness of VR training in enhancing skills of individuals new to the sport.
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institution Kabale University
issn 2080-9999
language English
publishDate 2024-09-01
publisher Akademia Wychowania Fizycznego i Sportu w Gdansku
record_format Article
series Baltic Journal of Health and Physical Activity
spelling doaj-art-31a64573decc4d249151428d3e9942432024-11-18T20:31:07ZengAkademia Wychowania Fizycznego i Sportu w GdanskuBaltic Journal of Health and Physical Activity2080-99992024-09-01163Article5Article510.29359/BJHPA.16.3.05Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennisMartin ŠKOPEK0https://orcid.org/0000-0001-5373-0953Josef HEIDLER1https://orcid.org/0000-0002-1064-6601Štefan BALKÓ2https://orcid.org/0000-0002-2751-7478Lenka VOJTÍKOVÁ3https://orcid.org/0000-0001-9705-0992Radka ULRICHOVÁ4Jan Evangelista Purkyně University in Ústí nad Labem, Czech RepublicJan Evangelista Purkyně University in Ústí nad Labem, Czech RepublicJan Evangelista Purkyně University in Ústí nad Labem, Czech RepublicJan Evangelista Purkyně University in Ústí nad Labem, Czech RepublicJan Evangelista Purkyně University in Ústí nad Labem, Czech RepublicIntroduction: This study explores the possibilities of leveraging immersive virtual reality (VR) training for the improvement of table tennis skills. The primary objective was to assess the in-fluence of VR intervention on the development of table tennis skills. Materials and Methods: Thirty-eight participants, whose mean age was 17.37 ± 0.84 years and who lacked previous table tennis experience, were divided into experimental (n = 21) and control (n = 17) groups. The experimental group engaged in six sessions of VR training aimed at enhancing table tennis skills, and their performance was evaluated using a comprehensive test battery. In contrast, the control group received no intervention, serving as the baseline for comparison. Results: The experimental group showed significant improvements in forehand and backhand return performance, accompanied by a higher overall test battery score. Conversely, no discernible changes were observed in the control group. Conclusions: The findings indicate that VR training has a positive impact on the development of specific motor skills in novice table tennis players. Enhanced forehand and backhand performance, coupled with higher overall test scores, underscore the effectiveness of VR training in enhancing skills of individuals new to the sport.https://www.balticsportscience.com/journal/vol16/iss3/5/virtual realityskills transfervirtual environmenttable tennis
spellingShingle Martin ŠKOPEK
Josef HEIDLER
Štefan BALKÓ
Lenka VOJTÍKOVÁ
Radka ULRICHOVÁ
Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis
Baltic Journal of Health and Physical Activity
virtual reality
skills transfer
virtual environment
table tennis
title Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis
title_full Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis
title_fullStr Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis
title_full_unstemmed Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis
title_short Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis
title_sort evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis
topic virtual reality
skills transfer
virtual environment
table tennis
url https://www.balticsportscience.com/journal/vol16/iss3/5/
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AT stefanbalko evaluationoftheinfluenceoftraininginanimmersivevirtualrealityenvironmentonsportsskillsintabletennis
AT lenkavojtikova evaluationoftheinfluenceoftraininginanimmersivevirtualrealityenvironmentonsportsskillsintabletennis
AT radkaulrichova evaluationoftheinfluenceoftraininginanimmersivevirtualrealityenvironmentonsportsskillsintabletennis