Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis
Introduction: This study explores the possibilities of leveraging immersive virtual reality (VR) training for the improvement of table tennis skills. The primary objective was to assess the in-fluence of VR intervention on the development of table tennis skills. Materials and Methods: Thirty-eight p...
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| Format: | Article |
| Language: | English |
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Akademia Wychowania Fizycznego i Sportu w Gdansku
2024-09-01
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| Series: | Baltic Journal of Health and Physical Activity |
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| Online Access: | https://www.balticsportscience.com/journal/vol16/iss3/5/ |
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| author | Martin ŠKOPEK Josef HEIDLER Štefan BALKÓ Lenka VOJTÍKOVÁ Radka ULRICHOVÁ |
| author_facet | Martin ŠKOPEK Josef HEIDLER Štefan BALKÓ Lenka VOJTÍKOVÁ Radka ULRICHOVÁ |
| author_sort | Martin ŠKOPEK |
| collection | DOAJ |
| description | Introduction: This study explores the possibilities of leveraging immersive virtual reality (VR) training for the improvement of table tennis skills. The primary objective was to assess the in-fluence of VR intervention on the development of table tennis skills. Materials and Methods: Thirty-eight participants, whose mean age was 17.37 ± 0.84 years and who lacked previous table tennis experience, were divided into experimental (n = 21) and control (n = 17) groups. The experimental group engaged in six sessions of VR training aimed at enhancing table tennis skills, and their performance was evaluated using a comprehensive test battery. In contrast, the control group received no intervention, serving as the baseline for comparison. Results: The experimental group showed significant improvements in forehand and backhand return performance, accompanied by a higher overall test battery score. Conversely, no discernible changes were observed in the control group. Conclusions: The findings indicate that VR training has a positive impact on the development of specific motor skills in novice table tennis players. Enhanced forehand and backhand performance, coupled with higher overall test scores, underscore the effectiveness of VR training in enhancing skills of individuals new to the sport. |
| format | Article |
| id | doaj-art-31a64573decc4d249151428d3e994243 |
| institution | Kabale University |
| issn | 2080-9999 |
| language | English |
| publishDate | 2024-09-01 |
| publisher | Akademia Wychowania Fizycznego i Sportu w Gdansku |
| record_format | Article |
| series | Baltic Journal of Health and Physical Activity |
| spelling | doaj-art-31a64573decc4d249151428d3e9942432024-11-18T20:31:07ZengAkademia Wychowania Fizycznego i Sportu w GdanskuBaltic Journal of Health and Physical Activity2080-99992024-09-01163Article5Article510.29359/BJHPA.16.3.05Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennisMartin ŠKOPEK0https://orcid.org/0000-0001-5373-0953Josef HEIDLER1https://orcid.org/0000-0002-1064-6601Štefan BALKÓ2https://orcid.org/0000-0002-2751-7478Lenka VOJTÍKOVÁ3https://orcid.org/0000-0001-9705-0992Radka ULRICHOVÁ4Jan Evangelista Purkyně University in Ústí nad Labem, Czech RepublicJan Evangelista Purkyně University in Ústí nad Labem, Czech RepublicJan Evangelista Purkyně University in Ústí nad Labem, Czech RepublicJan Evangelista Purkyně University in Ústí nad Labem, Czech RepublicJan Evangelista Purkyně University in Ústí nad Labem, Czech RepublicIntroduction: This study explores the possibilities of leveraging immersive virtual reality (VR) training for the improvement of table tennis skills. The primary objective was to assess the in-fluence of VR intervention on the development of table tennis skills. Materials and Methods: Thirty-eight participants, whose mean age was 17.37 ± 0.84 years and who lacked previous table tennis experience, were divided into experimental (n = 21) and control (n = 17) groups. The experimental group engaged in six sessions of VR training aimed at enhancing table tennis skills, and their performance was evaluated using a comprehensive test battery. In contrast, the control group received no intervention, serving as the baseline for comparison. Results: The experimental group showed significant improvements in forehand and backhand return performance, accompanied by a higher overall test battery score. Conversely, no discernible changes were observed in the control group. Conclusions: The findings indicate that VR training has a positive impact on the development of specific motor skills in novice table tennis players. Enhanced forehand and backhand performance, coupled with higher overall test scores, underscore the effectiveness of VR training in enhancing skills of individuals new to the sport.https://www.balticsportscience.com/journal/vol16/iss3/5/virtual realityskills transfervirtual environmenttable tennis |
| spellingShingle | Martin ŠKOPEK Josef HEIDLER Štefan BALKÓ Lenka VOJTÍKOVÁ Radka ULRICHOVÁ Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis Baltic Journal of Health and Physical Activity virtual reality skills transfer virtual environment table tennis |
| title | Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis |
| title_full | Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis |
| title_fullStr | Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis |
| title_full_unstemmed | Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis |
| title_short | Evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis |
| title_sort | evaluation of the influence of training in an immersive virtual reality environment on sports skills in table tennis |
| topic | virtual reality skills transfer virtual environment table tennis |
| url | https://www.balticsportscience.com/journal/vol16/iss3/5/ |
| work_keys_str_mv | AT martinskopek evaluationoftheinfluenceoftraininginanimmersivevirtualrealityenvironmentonsportsskillsintabletennis AT josefheidler evaluationoftheinfluenceoftraininginanimmersivevirtualrealityenvironmentonsportsskillsintabletennis AT stefanbalko evaluationoftheinfluenceoftraininginanimmersivevirtualrealityenvironmentonsportsskillsintabletennis AT lenkavojtikova evaluationoftheinfluenceoftraininginanimmersivevirtualrealityenvironmentonsportsskillsintabletennis AT radkaulrichova evaluationoftheinfluenceoftraininginanimmersivevirtualrealityenvironmentonsportsskillsintabletennis |